# Voidscar Arena +17 — ABANDONED

2:47 · -91% over the 30:00 par · 4 deaths · Tyrannical, Fortified, Xal'atath's Guile

*2026-10-10 · 15:24 · `WoWCombatLog-101026_150509.txt`*

> **AI-WRITTEN ANALYSIS** — The numbers come from the combat log. The verdict and notes were written by an AI reading them, and can be wrong in ways the numbers cannot. Written by Claude (Opus 5.5), from the combat log and the archive.

**Why it failed:** No defensive: 2nd Storm taken with no defensives (Disc Priest, Hyporock, Enh Shaman); Wrong target: Last orb blasted mid-Storm at 26% health (group)

## The second Thundering Storm found three players with no defensive, and the one orb left alive blasted everyone mid-storm.

The group reached Raj'kess and wiped during his second Thundering Storm. Each pulse of that storm hits everyone for about 260k, and nobody below tank health survives the whole storm without help. Disc Priest, Hyporock and Enh Shaman took it with nothing pressed, because their personals had gone on the first storm or earlier. The last orb of the second set had only Affli Lock's damage over time on it until 8 seconds into its cast. It finished the cast at a quarter health and hit everyone for about 160k in the middle of the storm. Disc Priest then died to the final pulse by 49k, so that orb decided the healer's death. The fault is shared between the orb split and the empty second storm.

**What to change**

1. Hyporock: Divine Protection on the first Thundering Storm cast, Lay on Hands or Divine Shield on the second
2. Name orb targets before Raj'kess: two melee orbs, one ranged, boss only after
3. Every player brings a personal to both storms; Disc Priest keeps Pain Suppression for the second

## The run

| | |
|---|---|
| on the clock | **2:47** — 2:20 fighting |
| deaths | **4** |
| party damage taken | **30,161,335** — 214,824/s while fighting |
| enemies killed | **18** |
| interrupts | **12/28** — 43% |
| dispels | **1/1** — 0 came through |

## Players

| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---:|---:|---:|---:|---:|:---:|
| Blood DK | Blood DK | tank | 328 | 124,206 | 42,482 | 59,913 | 0 | **D+** 59 |
| Disc Priest | Disc Priest | heal | 326 | 16,596 | 97,289 | 31,035 | 1 | **B-** 74 |
| Affli Lock | Affli Lock | dps | 325 | 253,797 | 7,371 | 26,446 | 1 | **B+** 80 |
| Enh Shaman | Enh Shaman | dps | 327 | 289,946 | 5,869 | 29,472 | 1 | **C+** 71 |
| Hyporock | Ret Paladin | dps | 327 | 258,796 | 8,395 | 34,007 | 1 | **C+** 70 |

*Gear and M+ score are from Raider.IO. No Warcraft Logs percentiles: not on warcraft logs (nobody uploaded this key).*

### Blood DK — Blood DK — D+ (59/100)

*M+ score 3,445*

**Where the points went**

- **-22 mitigation** — scored 44: 51% uptime of the 77% this kit can hold, 50% of worst windows covered
- **-10 activity** — scored 55: 94% engaged while alive in combat
- **-9 interrupts (rank)** — scored 77: 5 stops vs 5 expected

<details><summary>All axes</summary>

- **survival− 100** [no charge] — 0 death(s)
- **mitigation 44** [w 39%] — 51% uptime of the 77% this kit can hold, 50% of worst windows covered
- **damage~** — n/a. 124,206 dps, 46% of the average DPS; not scored, because a tank's damage can only be compared with other tanks (Warcraft Logs), not with this party's damage dealers
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 77** [w 39%] — 5 stops vs 5 expected (group stopped 92% of what it could reach, not scored here)
- **activity 55** [w 22%] — 94% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Runic Power: 14 of 1,150 generated (1%)_
- _not counted as button presses (procs, ticks): Infliction of Sorrow_

</details>

### Disc Priest — Disc Priest — B- (74/100)

*M+ score 3,539*

**Where the points went**

- **-17 utility** — scored 0: 0 used of ~9 the kit offered
- **-5 activity** — scored 81: 92% engaged while alive in combat
- **-3 throughput** — scored 95: covered 86% of the 19,291,838 that needed an outside heal (49% of the party's intake was self-covered or overkill); 4,797,698 absorbed

<details><summary>All axes</summary>

- **survival− 86** [−2.1 pts] — 1 death(s)
- **throughput 95** [w 58%] — covered 86% of the 19,291,838 that needed an outside heal (49% of the party's intake was self-covered or overkill); 4,797,698 absorbed
- **response** — n/a. n/a: the party's worst windows cover 74% of a 140s fight, so there is no calmer stretch to compare them with
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts** — n/a. no interrupt on the bar
- **dispel** — n/a. too few known-dispellable debuffs to judge
- **activity 81** [w 25%] — 92% engaged while alive in combat
- **utility 0** [w 17%] — 0 used of ~9 the kit offered
- _never pressed: Dispel Magic, Mass Dispel, Pain Suppression, Psychic Scream_

</details>

### Affli Lock — Affli Lock — B+ (80/100)

*M+ score 3,522*

**Where the points went**

- **-12 damage (rank)** — scored 71: 253,797 dps, 92% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 86: 2 stops vs 2 expected
- **-3 survival** — scored 86: 1 death(s)

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 71** [w 42%] — 253,797 dps, 92% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 86** [w 32%] — 2 stops vs 2 expected (group stopped 92% of what it could reach, not scored here)
- **activity 100** [w 26%] — 100% engaged while alive in combat
- **utility** — n/a. no utility cooldown with a measured recharge yet
- _overcapped Soul Shards: 10 of 43 generated (23%)_

</details>

### Enh Shaman — Enh Shaman — C+ (71/100)

*M+ score 3,445*

**Where the points went**

- **-10 activity** — scored 61: 88% engaged while alive in combat
- **-9 interrupts (rank)** — scored 72: 2 stops vs 3 expected
- **-8 damage (rank)** — scored 82: 289,946 dps, 113% of the other damage dealers' median

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 82** [w 42%] — 289,946 dps, 113% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 72** [w 32%] — 2 stops vs 3 expected (group stopped 92% of what it could reach, not scored here)
- **activity 61** [w 26%] — 88% engaged while alive in combat
- **utility 0** [w 0%] — 0 used of ~4 the kit offered
- _never pressed: Cleanse Spirit, Earth Elemental, Hex_
- _not counted as button presses (procs, ticks): Doom Winds_

</details>

### Hyporock — Ret Paladin — C+ (70/100)

*M+ score 3,528*

**Where the points went**

- **-12 activity** — scored 55: 85% engaged while alive in combat
- **-11 damage (rank)** — scored 74: 258,796 dps, 96% of the other damage dealers' median
- **-5 interrupts (rank)** — scored 84: 3 stops vs 2 expected

<details><summary>All axes</summary>

- **survival− 86** [−2.5 pts] — 1 death(s)
- **damage~ 74** [w 42%] — 258,796 dps, 96% of the other damage dealers' median
- **mechanics− 100** [no charge] — 0% of intake was damage comparable players did not take
- **interrupts~ 84** [w 32%] — 3 stops vs 2 expected (group stopped 92% of what it could reach, not scored here)
- **activity 55** [w 26%] — 85% engaged while alive in combat
- **utility 99** [w 0%] — 2 used of ~2 the kit offered
- _never pressed: Blinding Light, Cleanse Toxins, Lay on Hands_
- _not counted as button presses (procs, ticks): Crusading Strikes_

</details>

*Axes marked ~ are ranked against the other players in this key, not measured on their own. Someone is always in the middle.*

## How to improve

**Blood DK — Blood DK**

Keep: Anti-Magic Zone on the first storm. Your Anti-Magic Zone went down as the first storm began, and nobody died to it. You were the only one to survive the whole pull.

**Disc Priest — Disc Priest**

Keep: Healing the first storm. Everyone lived through the first storm, and over the key you covered 86% of the damage that needed an outside heal. Change: press Pain Suppression when Raj'kess casts Thundering Storm and your own cooldowns are free. You never pressed Pain Suppression in this key, and your only Desperate Prayer went on the first trash pack (keydb). You died to the last pulse by only 49k, so either button keeps the healer up and the group with her.

**Affli Lock — Affli Lock**

Keep: Dark Pact on the second storm. You pressed Dark Pact as the second storm started and were the only damage dealer still alive when it ended.

**Enh Shaman — Enh Shaman**

Keep: Most orb damage. You put more damage into the orbs than anyone else in both sets, and your Astral Shift went out on the first storm (keydb). Change: press Healthstone when the second Thundering Storm starts and Astral Shift is still recharging. You took the second storm with nothing up and came out of it at 12% health. A healthstone in the storm keeps you above the Forked Lightning that killed you 6 seconds after it.

**Hyporock — Ret Paladin**

Keep: Orbs first. You hit the first orb of the second set less than a second after it spawned, killed it, then used Divine Steed to reach the last one. Only Enh Shaman put more damage into that set (keydb). Change: press Divine Protection when Raj'kess starts casting Thundering Storm. It was ready for the first storm and went out 5 seconds after it ended. When you pressed it on the second storm the game refused it, because it was still recharging. Its damage cut plus the Shield of Vengeance that comes with it would have carried you past the fourth pulse and the orb hit. Storms come about 33 seconds apart, so Lay on Hands or Divine Shield covers the other one.

### As a group

Each set of orbs finishes its 13-second cast during the next Thundering Storm, so a live orb adds its blast to the storm. During the second set the party put about as much damage into Raj'kess as into the orbs, and the last orb went off with 285k left (keydb). Call the orbs before the pull, with melee on the two near the boss and Affli Lock on the far one, and leave Raj'kess alone until all three are dead. Plan defensives in two rounds as well. Most personals cover only one storm, and the second came about 33 seconds after the first. In the retry at 15:28 every orb died, and all five lived through the second storm.

## Deaths

4 deaths, all at once.

**What was landing while people died** — Counts only the seconds before each death, not the whole key.

| spell | in | damage | killing blows |
|---|---:|---:|---:|
| Thundering Storm | 4 of 4 | 4,145,908 | 2 |
| Forked Lightning | 3 of 4 | 1,373,651 | 2 |
| Disrupting Blast | 3 of 4 | 488,271 | — |
| Fel Armor | 1 of 4 | 8,904 | — |
| Seriously Sharp Seashell | 1 of 4 | 6,738 | — |

### Cascade · 2:13 · 4 deaths in 15s — Hyporock went first

**2:13 · Hyporock · dps** — killed by **Thundering Storm** for 248,222 from Raj'kess the Spellstorm

took **1,199,803** · in **4.5 s** · health at the start **72%** · before the last hit **24%**

| when | what | damage |
|---:|---|---:|
| 5.1s before | Seriously Sharp Seashell | 1,419 |
| 4.5s before | Thundering Storm | 266,905 |
| 3.0s before | Thundering Storm | 261,567 |
| 1.7s before | Disrupting Blast | 160,142 |
| 1.5s before | Thundering Storm | 256,229 |
| at death | Thundering Storm (killing blow) | 248,222 |
| | 5 smaller hits | 6,738 |

**no defensive pressed** · 228,784 healed · Disc Priest

**2:15 · Disc Priest · heal** — killed by **Thundering Storm** for 260,083 from Raj'kess the Spellstorm

took **1,721,595** · in **14.0 s** · health at the start **61%** · before the last hit **19%**

| when | what | damage |
|---:|---|---:|
| 13.5s before | Forked Lightning | 288,981 |
| 6.1s before | Thundering Storm | 260,083 |
| 4.4s before | Thundering Storm | 260,083 |
| 3.1s before | Thundering Storm | 260,083 |
| 1.3s before | Thundering Storm | 229,731 |
| at death | Thundering Storm (killing blow) | 260,083 |
| | 1 smaller hits | 162,551 |

**no defensive pressed** · 837,237 healed · Hyporock

**2:20 · Enh Shaman · dps** — killed by **Forked Lightning** for 291,496 from Raj'kess the Spellstorm

took **1,774,787** · in **11.7 s** · health at the start **73%** · before the last hit **12%**

| when | what | damage |
|---:|---|---:|
| 11.3s before | Thundering Storm | 258,009 |
| 9.9s before | Thundering Storm | 264,926 |
| 8.4s before | Thundering Storm | 264,926 |
| 6.9s before | Thundering Storm | 264,926 |
| 5.5s before | Thundering Storm | 264,926 |
| at death | Forked Lightning (killing blow) | 291,496 |
| | 1 smaller hits | 165,578 |

**no defensive pressed** · 741,948 healed · Disc Priest, Hyporock

**2:28 · Affli Lock · dps** — killed by **Forked Lightning** for 271,502 from Raj'kess the Spellstorm

took **1,327,287** · in **14.8 s** · health at the start **23%** · before the last hit **22%**

| when | what | damage |
|---:|---|---:|
| 14.4s before | Thundering Storm | 259,091 |
| 13.0s before | Thundering Storm | 266,118 |
| 7.4s before | Forked Lightning | 234,950 |
| 7.0s before | Fel Armor | 2,303 |
| 3.7s before | Forked Lightning | 286,722 |
| at death | Forked Lightning (killing blow) | 271,502 |
| | 7 smaller hits | 6,601 |

**no defensive pressed** · 684,864 healed · Disc Priest

## Where the time went

| | seconds | |
|---|---:|---|
| combat | 140 | 2:20 |
| death penalty | 60 | 1:00 |
| lead in | 10 | 0:10 |

Costliest pulls — *Cost is the time the pull lost: a wipe loses the whole pull, a pull that held loses only its deaths.*

| pull | at | fighting | enemies | deaths | taken | cost |
|---:|---|---|---:|---:|---:|---:|
| 1 | 0:10 | 2:20 | 18 | 4 | 30,161,335 | 3:20 |

*Under each pull: who pulled, where the healer was (from their nearest cast), and which cooldowns were still recharging.*

- pull 1: opened by Blood DK (Death's Caress on Feral Saberon); healer Disc Priest 16 yd away

## Defensives · Hyporock

| button | presses | most the cooldown allowed | on you | on others |
|---|---:|---:|---:|---:|
| Divine Protection | 1 | 3 | 1 | 0 |
| Divine Shield | 1 | 1 | 1 | 0 |
| Lay on Hands | 0 | 1 | 0 | 0 |
| Blessing of Protection | 1 | 1 | 0 | 1 |
| Blessing of Sacrifice | 1 | 2 | 0 | 1 |
| Healthstone | 0 | 3 | 0 | 0 |
| Health potion | 1 | 1 | 1 | 0 |
| Stoneform | 0 | 2 | 0 | 0 |

- Divine Protection: 0 of 1 went out before a real hit.
- Divine Shield: 0 of 1 blocked hits, cleared a debuff or met real damage.

**To look at**

- Divine Protection met little damage 1 of 1 times: 1:46.
- Died at 2:13 after 1.6 s under 40% with Lay on Hands, Healthstone ready.

<details><summary>Every press</summary>

- 0:19 Blessing of Protection on Affli Lock at 75%, cleared Savage Leap (bleed)
- 0:21 Blessing of Sacrifice on Blood DK at 51%, moved 285,932 to you
- 0:30 Divine Shield at 100% health: blocked nothing
- 1:40 Health potion at 56% health: met real damage
- 1:46 Divine Protection at 85% health: met little damage

</details>

## What the group left up

**Casts that could have been interrupted and were not**

- Lava Bolt: 16 of 20 got through

**Hit most of the party (not graded: everyone took it, so nobody is charged for it)**

- Thundering Storm: 5/5 players, 45 hits, 10,184,433 (34% of party intake)
- Searing Magma: 5/5 players, 23 hits, 2,134,192 (7% of party intake)

**Aimed at most of the party (the targeted player is not charged; hits on anyone else could have been avoided)**

- Forked Lightning: 3/5 players, 27 hits, 5,645,948 (19% of party intake)

## Notes

### Was it lack of damage on the orbs

Partly, and it was the split more than the total. The first set died in 8.5, 9.1 and 12.4 s. In the second set the party did 3.06M to the orbs before the blast against the 3.34M the three needed, while 3.0M went into Raj'kess, mostly cleave, damage over time and procs (keydb). Hyporock reached the last orb 7.6 s after it spawned and found it at 68%. Without the orb's 160k Disc Priest lives on about 114k. Hyporock still dies on the fifth pulse unless he has a defensive. In the retry all six orbs died within 12 s.

### What Disrupting Blast does

Disrupting Blast (1311730) is the orb's 13 s cast. When it completes it hits all five for about 155k to 165k and leaves a 20 s debuff. That debuff did not change the storm pulses: Disc Priest took 260,083 before and after it, and Hyporock 256k to 267k. A second cast started at once, so a surviving orb keeps blasting until it dies.

## Method

Each axis is scored 0 to 100 against what this run allowed, not against a fixed target. A player is only scored on things their spec can do. An axis that does not apply is left out and the other weights are scaled up. 100 means nothing was missed; a solid, even key usually lands near 75. Survival and mechanics carry no weight of their own: they start at 100 and take points off when something went wrong.

*Generated 2026-10-10T15:37:12 · schema 11 · written analysis: Claude (Opus 5.5), from the combat log and the archive*
