Season 2, from 91 archived keys at +12 and up. In each dungeon a handful of spells do most of the killing. Learn the button for each one.
A cast bar that hits everyonePress Divine Protection when the bar starts. It's back every minute.
No warning, and it one-shotsOnly immunity works. Save Divine Shield for these.
A cone, a line or a spot on the groundStep sideways out of it. Backing away usually keeps you in.
A bleed on someone who is droppingBlessing of Protection removes the bleed.
A cast Rebuke can stopRebuke is back every 15 s, so use it.
A mob that makes the whole pack worseSwap to it first.
Counts are deaths of damage dealers and healers in the archived keys at +12 and up, where the spell was the killing blow or at least a quarter of the damage in the last seconds. You means Hyporock. Mechanics and numbers come from the combat logs and Blizzard's spell text, and the same notes are behind the Arbiter write-ups. Melee deaths are left out: they mostly mean a mob was loose or you had threat.