Ruby Life Pools +12 timed
findingYour best graded key in the archive: A (95), no deaths, and a perfect dispel record.
Verdict
A (95). Nothing in this key needs fixing at the level of decisions -- you covered 84% of the damage that needed an outside heal, cleansed everything reachable, and nobody died. The two things left are both habits carried over from the Altar key an hour earlier: Holy Power overcap at 19%, and 9% of your combat time spent doing nothing.
Party
| player | spec | role | ilvl | DPS | HPS | taken/s | deaths | grade |
|---|---|---|---|---|---|---|---|---|
| Doryhunky | Veng DH | tank | 310 | 97,915 | 43,898 | 90,906 | 0 | A89 |
| Hyporock | Holy Paladin | heal | 310 | 16,107 | 117,713 | 27,781 | 0 | A95 |
| Økagi | Ret Paladin | dps | 288 | 175,860 | 5,272 | 23,094 | 0 | A91 |
| Tooshift | Balance | dps | 313 | 188,456 | 5,127 | 27,022 | 0 | B+83 |
| Pjxyo | BM Hunter | dps | 309 | 176,500 | 3,674 | 25,028 | 0 | B+81 |
Grades
0–100 per axis. An axis that did not apply is dropped and the remaining weights renormalised, not scored zero.
- not counted as button presses (procs, ticks): Fracture, Soul Fragment
- overcapped Holy Power: 130 of 691 generated (19%)
- not counted as button presses (procs, ticks): Reclamation
- overcapped Holy Power: 511 of 1,672 generated (31%)
- never pressed: Blessing of Protection, Cleanse Toxins, Lay on Hands, Shield of Vengeance
- not counted as button presses (procs, ticks): Crusading Strikes, Divine Hammer, Empyrean Hammer, Sacrosanct Crusade
- overcapped Astral Power: 752 of 7,412 generated (10%)
- never pressed: Remove Corruption, Soothe
- overcapped Focus: 1,572 of 7,218 generated (22%)
Where the clock went
What the group left up
Casts that got through (stoppable, not stopped)
- Cinderbolt — 48 of 100 leaked
- Fiery Blast — 5 of 19 leaked
- Frigid Shard — 4 of 19 leaked
- Frostbolt — 2 of 24 leaked
Over-exposure — damage taken that comparable teammates did not. Check the raw tick counts before repeating one of these; a spell only one cohort can take reads the same way
- Doryhunky — 1,327,365 (worst: Scorched Earth)
Landed on most of the party — excused by `mechanics` for everyone, because that axis charges a player only for what teammates did NOT take. Unavoidable raid damage and a mistake all five made are the same shape in a log, so these are named and not graded
- Inferno — 5/5 players, 511 hits, 40,287,891 (15% of party intake)
- Excavating Blast — 5/5 players, 161 hits, 12,560,659 (5% of party intake)
- Thunderous Stomp — 5/5 players, 127 hits, 11,880,323 (4% of party intake)
- Chillstorm — 4/5 players, 89 hits, 7,192,093 (3% of party intake)
- Hailburst — 5/5 players, 29 hits, 5,504,855 (2% of party intake)
- Steel Barrage — 4/5 players, 108 hits, 5,365,897 (2% of party intake)
Analysis
What you did well
- **Throughput 100.** Of the 164,660,898 damage that needed an outside heal -- that is, after removing what players self-healed and what was overkill on an already-dead target -- you covered **84%**, plus 10,070,141 absorbed. That is the top of the scale.
- **Dispel 5 of 5.** Every damaging dispellable debuff that landed came off. Nothing leaked.
- **Zero deaths, and the timer agrees.** 23:43 against a 30:00 par -- 20.9% under, a two-chest key.
- **Response 88.** In the twenty worst eight-second stretches of party damage, you put back 50% of the 94,330,271 that landed. Up from 46% in Altar of Fangs.
What was outside your control
- **Living Bomb, Earthbound's Imprint and Cinderbolt chose their targets.** 42, 38 and 7 hits on you respectively, all excused -- these are casts that named you, not places you stood. Your `mechanics` is 100.
- **Inferno was 15% of everything the party took** (511 hits, 40.3M, all five players). Excavating Blast, Thunderous Stomp and Chillstorm add another 12%. Over a quarter of the party's damage intake in this key landed on everyone at once and is not attributable to anybody's positioning.
- **The group's interrupts were the weak axis, not yours.** 117 of 176 stoppable casts stopped, 66% -- Cinderbolt alone got through 48 times of 100. You have no interrupt on the bar, so this is not scored against you, but every leaked Cinderbolt is damage that arrives at your healing.
Two habits to carry out of this key
**Holy Power overcap, 19%.** You generated 691 and lost 130 of it to a full bar. It was 20% in Altar of Fangs the same night, which makes it a sequencing habit rather than a bad key -- roughly forty spenders across the two runs that were generated and never paid out. This is the single largest pure-throughput leak on your sheet and it costs nothing to fix but attention.
**Activity 86 -- 91% engaged.** You were idle for about 9% of the time you were alive and in combat, against 98% engaged in Altar of Fangs. On a 22:29 combat clock that is roughly two minutes of nothing. Some of that is real -- this key had 6 pulls against Altar's 10, so there is more downtime between packs -- but the axis is measured only while in combat, so it is not counting the walking.
**Utility 79 -- 42 used of the ~75 the kit offered.** Not a fault at this grade, but it is the axis with the most room left. Arbiter counts what your talents could have produced given their measured cooldowns.
Compared with the Altar of Fangs +12 an hour earlier
Same key level, same night, same character; a useful controlled pair.
axis Altar +12 Ruby +12 throughput 92 100 response 77 88 dispel 89 100 activity 98 86 overall 91 95
The healing axes all moved up and activity moved down. The reason is in the deaths: Altar had two, Ruby had none, and healing that arrives after a player is dead counts for nothing on either `throughput` or `response`. The Altar analysis has the detail -- both deaths turned on where Holy Shock went during a burst window.
Rating went 2750 to 2776 across the pair.
What to change
- Spend Holy Power before generating into a full bar -- 19% here, 20% in Altar, about forty lost spenders across the night.
- Push the group on Cinderbolt interrupts: 48 of 100 leaked, and every one is damage that lands on you to heal.
- Nothing else in this key needs changing. It is the reference run to compare the next Ruby Life Pools against.