ARBITER
←SAT 22 AUG 2026 · 16:11 · KEY 169 OF 190→

Temple of Sethraliss

+8
Timed · +14 bosses killed2 deathsXal'atath's Bargain: PulsarFortified
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Xal'atath's Bargain: Pulsar · Pulsars orbit players during combat.Fortified · Trash has 20% more health and hits up to 20% harder.

Abandoned 22:05 in. 2 deaths cost 0:10 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS61.7K
DPS15.4K
Taken/s11.8K
Deaths0
iLvl300
The strongest part of your grade

Healed 88% of the damage that needed an outside heal

Healing scored 96. A solid, even key lands near 75.

Best grade of the last 8 keys in the archive
Where the most points went

Response: −7 points

Healed back 43% of what landed in the party's worst moments.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Your best of the last 8

Murder Row +9: C- 6161MR+9Murder Row +8: C- 6161MR+8Altar of Fangs +10: B 7676AoF+10Kings' Rest +4: B- 7373KR+4Ruby Life Pools +8: B 7979RLP+8Altar of Fangs +10: C 6464AoF+10Kings' Rest +7: C+ 7171KR+7Temple of Sethraliss +8: B 7979ToS+8

79 is above your median of 72 over these 8 keys. It is the best of them.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing9634%
Healed 88% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7125%
Healed back 43% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels8016%
The party's number, not yours: the group removed 15 of the 17 one dispeller could reach, and you removed 13
Harmful effects removed, against what one dispeller could reach.
Activity5515%
Casting or attacking 83% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility7910%
35 uses, about 65 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 22:06
0:005:3111:0216:3322:04

Where the 22:06 went

fighting 20:41
Before the first pull0:02
Fighting20:41
Walking between pulls1:13
Death penalty0:10

How it went

  1. 21:39CascadeDoryhunky and Arms Warrior in 2 s, to Corruption and Melee. Doryhunky went first. 1 of 2 with no defensive pressed.
  2. 22:05Timed with — to spare.

Kick board stops against expected

expected
Doryhunky23 / 27
BM Hunter18 / 14
Balance Druid4 / 14
Arms Warrior17 / 14

What the group left up

Casts that went off
Lightning Bolt
8 of 46got through
Venom Bolt
6 of 19got through
Debuffs left up
Cytotoxin
4.03M3 times, 30 s up
Could have been dispelled and was not.
Imbued Conduction
1.70M1 time, 20 s up
Could have been dispelled and was not.
Hit most of the party
Caustic Stomp
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Release Charge
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Cytotoxin
3%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Siphon Energy
2%of all damage taken
Hit 3 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHC-63
KEEP1 uses, about 5 were available
CHANGEMitigation cost 9 points: Defensives up 87% of what your kit can hold; 100% of the worst moments covered
Open the breakdown ↑
HyporockHoly PaladinB79
KEEPHealed 88% of the damage that needed an outside heal
CHANGEResponse cost 7 points: Healed back 43% of what landed in the party's worst moments
Open the breakdown ↑
BM HunterBM HunterB80
KEEP18 stops, 14 expected
CHANGEDamage cost 10 points: 165.4K DPS, level with the other damage dealers
Open the breakdown ↑
Balance DruidBalanceB-76
KEEPCasting or attacking 98% of your time alive in combat
CHANGEInterrupts cost 14 points: 4 stops, 14 expected
Open the breakdown ↑
Arms WarriorArmsC+69
KEEP17 stops, 14 expected
CHANGEDamage cost 12 points: 154.1K DPS, 8% below the other damage dealers
Open the breakdown ↑