ARBITER
←SAT 22 AUG 2026 · 22:12 · KEY 164 OF 190→

Temple of Sethraliss

+10
Timed · +14 bosses killed0 deathsXal'atath's Bargain: PulsarFortifiedTyrannical
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Xal'atath's Bargain: Pulsar · Pulsars orbit players during combat.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.

Abandoned 23:06 in. 0 deaths.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS79.6K
DPS13.0K
Taken/s19.4K
Deaths0
iLvl301
The strongest part of your grade

39 uses, about 70 were available

Utility scored 83. A solid, even key lands near 75.

Where the most points went

Response: −8 points

Healed back 42% of what landed in the party's worst moments.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Altar of Fangs +10: C 6464AoF+10Kings' Rest +7: C+ 7171KR+7Temple of Sethraliss +8: B 7979ToS+8Murder Row +10: C 6767MR+10Den of Nalorakk +11: D+ 5959DoN+11Ruby Life Pools +10: B- 7575RLP+10The Blinding Vale +10: B+ 8080BV+10Temple of Sethraliss +10: B- 7575ToS+10

75 is right on your median of 73 over these 8 keys. Best: 80 on The Blinding Vale +10.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing8234%
Healed 80% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response6925%
Healed back 42% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics94−0.8
2% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7916%
The party's number, not yours: the group removed 18 of the 21 one dispeller could reach, and you removed 17
Harmful effects removed, against what one dispeller could reach.
Activity6215%
Casting or attacking 86% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility8310%
39 uses, about 70 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 22:57
0:005:4411:2817:1222:56

Where the 22:57 went

fighting 22:12
Before the first pull0:02
Fighting22:12
Walking between pulls0:41
Out of combat, not walking0:02

How it went

Nobody died.
  1. 23:06Timed with — to spare.

Kick board stops against expected

expected
Blood DK25 / 29
Ele Shaman22 / 15
Arms Warrior11 / 15
Arcane Mage8 / 15

What the group left up

Casts that went off
Lightning Bolt
24 of 64got through
Venom Bolt
11 of 27got through
Addle Mind
2 of 6got through
Debuffs left up
Cytotoxin
5.12M3 times, 30 s up
Could have been dispelled and was not.
Imbued Conduction
1.81M1 time, 5 s up
Could have been dispelled and was not.
Hit most of the party
Caustic Stomp
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Arrow Barrage
3%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Release Charge
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Cytotoxin
3%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Blood DKBlood DKD+60
KEEP139.7K DPS, 22% below the other damage dealers
CHANGEUtility cost 12 points: Never pressed: Anti-Magic Zone
Open the breakdown ↑
HyporockHoly PaladinB-75
KEEP39 uses, about 70 were available
CHANGEResponse cost 8 points: Healed back 42% of what landed in the party's worst moments
Open the breakdown ↑
Ele ShamanEle ShamanB78
KEEP22 stops, 15 expected
CHANGEActivity cost 8 points: Casting or attacking 92% of your time alive in combat
Open the breakdown ↑
Arms WarriorArmsC+71
KEEP189.9K DPS, 9% above the other damage dealers
CHANGEDamage cost 8 points: 189.9K DPS, 9% above the other damage dealers
Open the breakdown ↑
Arcane MageArcane MageC65
CHANGEDamage cost 17 points: 151.2K DPS, 22% below the other damage dealers
Open the breakdown ↑