ARBITER
←SUN 23 AUG 2026 · 10:36 · KEY 161 OF 190→

Kings' Rest

+11
Timed · +14 bosses killed1 deathXal'atath's Bargain: PulsarFortifiedTyrannical
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Xal'atath's Bargain: Pulsar · Pulsars orbit players during combat.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.

Abandoned 25:51 in. 1 death cost 0:05 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS71.5K
DPS18.2K
Taken/s16.6K
Deaths0
iLvl303
The strongest part of your grade

Casting or attacking 92% of your time alive in combat

Activity scored 82. A solid, even key lands near 75.

Where the most points went

Healing: −7 points

Healed 79% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Murder Row +10: C 6767MR+10Den of Nalorakk +11: D+ 5959DoN+11Ruby Life Pools +10: B- 7575RLP+10The Blinding Vale +10: B+ 8080BV+10Temple of Sethraliss +10: B- 7575ToS+10Den of Nalorakk +10: C 6464DoN+10Ruby Life Pools +11: B+ 8383RLP+11Kings' Rest +11: B- 7272KR+11

72 is right on your median of 74 over these 8 keys. Best: 83 on Ruby Life Pools +11.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing8034%
Healed 79% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7625%
Healed back 45% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics64−4.6
9% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7316%
The party's number, not yours: the group removed 20 of the 28 one dispeller could reach, and you removed 19
Harmful effects removed, against what one dispeller could reach.
Activity8215%
Casting or attacking 92% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility6910%
32 uses, about 73 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 25:48
0:006:2612:5219:1825:44

Where the 25:48 went

fighting 22:56
Before the first pull0:12
Fighting22:56
Walking between pulls2:34
Death penalty0:05

How it went

  1. 16:49Demo Lock to 0000000000000000 from nil. Dark Pact and Unending Resolve in the window.
  2. 25:51Timed with — to spare.

Kick board stops against expected

expected
Doryhunky14 / 17
Enh Shaman14 / 8
Demo Lock8 / 8
Balance Druid3 / 8

What the group left up

Casts that went off
Spectral Bolt
5 of 17got through
Soul Bolt
1 of 6got through
Wretched Discharge
1 of 10got through
Debuffs left up
Frost Shock
1.24M3 times, 45 s up
Could have been dispelled and was not.
Sudden Rupture
1.73M2 times, 40 s up
Could have been dispelled and was not.
Wretched Discharge
3.25M3 times, 36 s up
Could have been dispelled and was not.
Savage Maul
1.01M2 times, 20 s up
Could have been dispelled and was not.
Hit most of the party
Heavy Slams
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Gilded Destruction
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Serpentine Gust
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Shadow Whirlwind
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB78
KEEPCasting or attacking 98% of your time alive in combat
CHANGEInterrupts cost 9 points: 14 stops, 17 expected
Open the breakdown ↑
HyporockHoly PaladinB-72
KEEPCasting or attacking 92% of your time alive in combat
CHANGEHealing cost 7 points: Healed 79% of the damage that needed an outside heal
Open the breakdown ↑
Enh ShamanEnh ShamanB+82
KEEP14 stops, 8 expected
CHANGEDamage cost 6 points: 164.9K DPS, 20% above the other damage dealers
Open the breakdown ↑
Demo LockDemo LockB-75
KEEPCasting or attacking 96% of your time alive in combat
CHANGEDamage cost 9 points: 153.8K DPS, 8% above the other damage dealers
Open the breakdown ↑
Balance DruidBalanceC65
KEEPCasting or attacking 98% of your time alive in combat
CHANGEDamage cost 18 points: 120.7K DPS, 24% below the other damage dealers
Open the breakdown ↑