ARBITER
←TUE 25 AUG 2026 · 19:00 · KEY 156 OF 190→

Murder Row

+12
Timed · +14 bosses killed1 deathTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.

Abandoned 29:31 in. 1 death cost 0:15 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS110.4K
DPS14.0K
Taken/s28.7K
Deaths0
iLvl304
The strongest part of your grade

Casting or attacking 94% of your time alive in combat

Activity scored 93. A solid, even key lands near 75.

Where the most points went

Healing: −11 points

Healed 73% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Den of Nalorakk +10: C 6464DoN+10Ruby Life Pools +11: B+ 8383RLP+11Kings' Rest +11: B- 7272KR+11Voidscar Arena +10: B- 7676VA+10Ruby Life Pools +12: B+ 8383RLP+12Altar of Fangs +11: B 7878AoF+11Voidscar Arena +11: B+ 8383VA+11Murder Row +12: B 7676MR+12

76 is right on your median of 77 over these 8 keys. Best: 83 on Ruby Life Pools +11.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing6734%
Healed 73% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7525%
Healed back 45% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7616%
The party's number, not yours: the group removed 21 of the 27 one dispeller could reach, and you removed 19
Harmful effects removed, against what one dispeller could reach.
Activity9315%
Casting or attacking 94% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility9110%
50 uses, about 82 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 29:37
0:007:2414:4822:1229:36

Where the 29:37 went

fighting 25:52
Before the first pull0:03
Fighting25:52
Walking between pulls3:27
Death penalty0:15

How it went

  1. 27:46Shadow Priest to Felfire Burst from Wild Imp. No defensive pressed.
  2. 29:31Timed with — to spare.

Kick board stops against expected

expected
Doryhunky51 / 36
Demo Lock4 / 18
Ele Shaman16 / 18
Shadow Priest7 / 18

What the group left up

Casts that went off
Felfire Burst
101 of 156got through
Fel Rage
3 of 20got through
Chaos Bolt
2 of 15got through
Debuffs left up
Curse of Doom
1.77M5 times, 47 s up
Could have been dispelled and was not.
Heartstop Poison
1.99M1 time, 14 s up
Could have been dispelled and was not.
Hit most of the party
Searing Fel Flame
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Demonic Frenzy
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Defiled Slam
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chaotic Burst
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB-75
KEEPDefensives up 99% of what your kit can hold; 100% of the worst moments covered
CHANGEUtility cost 12 points: Never pressed: Darkness, Imprison
Open the breakdown ↑
HyporockHoly PaladinB76
KEEPCasting or attacking 94% of your time alive in combat
CHANGEHealing cost 11 points: Healed 73% of the damage that needed an outside heal
Open the breakdown ↑
Demo LockDemo LockB79
KEEP224.8K DPS, 43% above the other damage dealers
CHANGEInterrupts cost 15 points: 4 stops, 18 expected
Open the breakdown ↑
Ele ShamanEle ShamanC+72
KEEPCasting or attacking 96% of your time alive in combat
CHANGEDamage cost 17 points: 152.9K DPS, 21% below the other damage dealers
Open the breakdown ↑
Shadow PriestShadow PriestC-64
KEEPCasting or attacking 95% of your time alive in combat
CHANGEDamage cost 14 points: 161.6K DPS, 14% below the other damage dealers
Open the breakdown ↑