ARBITER
←WED 26 AUG 2026 · 20:52 · KEY 149 OF 190→

Ruby Life Pools

+12
Timed · +13 bosses killed0 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.

Your best graded key in the archive: A (95), no deaths, and a perfect dispel record.

A (95). Nothing in this key needs fixing at the level of decisions -- you covered 84% of the damage that needed an outside heal, cleansed everything reachable, and nobody died. The two things left are both habits carried over from the Altar key an hour earlier: Holy Power overcap at 19%, and 9% of your combat time spent doing nothing.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS117.7K
DPS16.1K
Taken/s27.8K
Deaths0
iLvl310
The strongest part of your grade

Removed 5 of the 5 one dispeller could reach

Dispels scored 100. A solid, even key lands near 75.

Best grade of the last 8 keys in the archive
Where the most points went

Activity: −3 points

Casting or attacking 91% of your time alive in combat.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Your best of the last 8

Murder Row +12: B 7676MR+12Temple of Sethraliss +12: C 6767ToS+12Altar of Fangs +11: F 4848AoF+11Altar of Fangs +11: B- 7373AoF+11Altar of Fangs +11: C- 6262AoF+11Murder Row +11: B- 7373MR+11Altar of Fangs +12: B+ 8282AoF+12Ruby Life Pools +12: A 9191RLP+12

91 is above your median of 73 over these 8 keys. It is the best of them.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing9234%
Healed 84% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response9525%
Healed back 50% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels10016%
Removed 5 of the 5 one dispeller could reach
Harmful effects removed, against what one dispeller could reach.
Activity7815%
Casting or attacking 91% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility8610%
42 uses, about 72 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 23:43
0:005:5511:5017:4523:40

Where the 23:43 went

fighting 22:30
Before the first pull0:02
Fighting22:30
Walking between pulls1:12

How it went

Nobody died.
  1. 23:52Timed with — to spare.

What to change, biggest first

  1. Spend Holy Power before generating into a full bar -- 19% here, 20% in Altar, about forty lost spenders across the night.
  2. Push the group on Cinderbolt interrupts: 48 of 100 leaked, and every one is damage that lands on you to heal.
  3. Nothing else in this key needs changing. It is the reference run to compare the next Ruby Life Pools against.

Kick board stops against expected

expected
Doryhunky47 / 47
Balance Druid11 / 23
Ret Paladin26 / 23
BM Hunter18 / 23

What the group left up

Casts that went off
Cinderbolt
48 of 100got through
Fiery Blast
5 of 19got through
Frigid Shard
4 of 19got through
Frostbolt
2 of 24got through
Hit most of the party
Inferno
15%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Excavating Blast
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Thunderous Stomp
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chillstorm
3%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB77
KEEPDefensives up 97% of what your kit can hold; 100% of the worst moments covered
CHANGEInterrupts cost 6 points: 47 stops, 47 expected
Open the breakdown ↑
HyporockHoly PaladinA91
KEEPRemoved 5 of the 5 one dispeller could reach
CHANGEActivity cost 3 points: Casting or attacking 91% of your time alive in combat
Open the breakdown ↑
Balance DruidBalanceB78
KEEPCasting or attacking 97% of your time alive in combat
CHANGEInterrupts cost 11 points: 11 stops, 23 expected
Open the breakdown ↑
Ret PaladinRet PaladinB77
KEEP26 stops, 23 expected
CHANGEDamage cost 11 points: 175.9K DPS, 4% below the other damage dealers
Open the breakdown ↑
BM HunterBM HunterC+71
CHANGEDamage cost 11 points: 176.5K DPS, level with the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

What you did well

  • **Throughput 100.** Of the 164,660,898 damage that needed an outside heal -- that is, after removing what players self-healed and what was overkill on an already-dead target -- you covered **84%**, plus 10,070,141 absorbed. That is the top of the scale.
  • **Dispel 5 of 5.** Every damaging dispellable debuff that landed came off. Nothing leaked.
  • **Zero deaths, and the timer agrees.** 23:43 against a 30:00 par -- 20.9% under, a two-chest key.
  • **Response 88.** In the twenty worst eight-second stretches of party damage, you put back 50% of the 94,330,271 that landed. Up from 46% in Altar of Fangs.

What was outside your control

  • **Living Bomb, Earthbound's Imprint and Cinderbolt chose their targets.** 42, 38 and 7 hits on you respectively, all excused -- these are casts that named you, not places you stood. Your `mechanics` is 100.
  • **Inferno was 15% of everything the party took** (511 hits, 40.3M, all five players). Excavating Blast, Thunderous Stomp and Chillstorm add another 12%. Over a quarter of the party's damage intake in this key landed on everyone at once and is not attributable to anybody's positioning.
  • **The group's interrupts were the weak axis, not yours.** 117 of 176 stoppable casts stopped, 66% -- Cinderbolt alone got through 48 times of 100. You have no interrupt on the bar, so this is not scored against you, but every leaked Cinderbolt is damage that arrives at your healing.

Two habits to carry out of this key

**Holy Power overcap, 19%.** You generated 691 and lost 130 of it to a full bar. It was 20% in Altar of Fangs the same night, which makes it a sequencing habit rather than a bad key -- roughly forty spenders across the two runs that were generated and never paid out. This is the single largest pure-throughput leak on your sheet and it costs nothing to fix but attention.

**Activity 86 -- 91% engaged.** You were idle for about 9% of the time you were alive and in combat, against 98% engaged in Altar of Fangs. On a 22:29 combat clock that is roughly two minutes of nothing. Some of that is real -- this key had 6 pulls against Altar's 10, so there is more downtime between packs -- but the axis is measured only while in combat, so it is not counting the walking.

**Utility 79 -- 42 used of the ~75 the kit offered.** Not a fault at this grade, but it is the axis with the most room left. Arbiter counts what your talents could have produced given their measured cooldowns.

Compared with the Altar of Fangs +12 an hour earlier

Same key level, same night, same character; a useful controlled pair.

  axis          Altar +12    Ruby +12
  throughput       92          100
  response         77           88
  dispel           89          100
  activity         98           86
  overall          91           95

The healing axes all moved up and activity moved down. The reason is in the deaths: Altar had two, Ruby had none, and healing that arrives after a player is dead counts for nothing on either `throughput` or `response`. The Altar analysis has the detail -- both deaths turned on where Holy Shock went during a burst window.

Rating went 2750 to 2776 across the pair.