ARBITER
←FRI 28 AUG 2026 · 20:27 · KEY 144 OF 190→

Kings' Rest

+13
Timed · +14 bosses killed5 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.

Abandoned 31:30 in. 5 deaths cost 1:15 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS86.0K
DPS15.9K
Taken/s21.3K
Deaths1
iLvl311
The strongest part of your grade

Healed 78% of the damage that needed an outside heal

Healing scored 79. A solid, even key lands near 75.

Where the most points went

Healing: −7 points

Healed 78% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Below your usual

Murder Row +11: B- 7373MR+11Altar of Fangs +12: B+ 8282AoF+12Ruby Life Pools +12: A 9191RLP+12Den of Nalorakk +12: B+ 8080DoN+12Den of Nalorakk +13: B 8080DoN+13The Blinding Vale +13: B+ 8080BV+13Temple of Sethraliss +12: B 7878ToS+12Kings' Rest +13: C 6666KR+13

66 is below your median of 80 over these 8 keys. Best: 91 on Ruby Life Pools +12.

How the grade was built

◆ = 75, a solid key
Survival72−4.2
1 death
Starts at 100. Each death takes points off.
Healing7934%
Healed 78% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7125%
Healed back 43% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics86−1.8
3% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels6716%
The party's number, not yours: the group removed 15 of the 26 one dispeller could reach, and you removed 14
Harmful effects removed, against what one dispeller could reach.
Activity7515%
Casting or attacking 90% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility5510%
28 uses, about 89 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
20:33 0000000000000000741.9Kfrom nil
Nothing pressed
took 1.74Min 14.2 shealed 1.28M (all their own)

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 32:37
0:008:0916:1824:2732:36

Where the 32:37 went

fighting 28:33
Before the first pull0:12
Fighting28:33
Walking between pulls2:36
Death penalty1:15

How it went

  1. 0:32CascadeArcane Mage and Destro Lock in 7 s, to Suppression Slam and Melee. Arcane Mage went first. No defensive pressed by either.
  2. 11:38Arms Warrior to Sudden Rupture from Bloodsworn Assassin. No defensive pressed.
  3. 18:27Arms Warrior to Drain Fluids from Mchimba the Embalmer. No defensive pressed.
  4. 20:33Hyporock to 0000000000000000 from nil. No defensive pressed.
  5. 31:30Timed with — to spare.

Kick board stops against expected

expected
Doryhunky21 / 20
Arms Warrior18 / 10
Arcane Mage7 / 10
Destro Lock5 / 10

What the group left up

Casts that went off
Spectral Bolt
13 of 23got through
Soul Bolt
3 of 6got through
Shadow Bolt
1 of 6got through
Wretched Discharge
1 of 17got through
Debuffs left up
Sudden Rupture
6.45M6 times, 104 s up
Could have been dispelled and was not.
Frost Shock
2.09M4 times, 61 s up
Could have been dispelled and was not.
Wretched Discharge
4.26M4 times, 42 s up
Could have been dispelled and was not.
Savage Maul
1.55M2 times, 20 s up
Could have been dispelled and was not.
Hit most of the party
Heavy Slams
7%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Serpentine Gust
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Gilded Destruction
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Purification Strike
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB+82
KEEP2 uses, about 5 were available
CHANGEInterrupts cost 6 points: 21 stops, 20 expected
Open the breakdown ↑
HyporockHoly PaladinC66
KEEPHealed 78% of the damage that needed an outside heal
CHANGEHealing cost 7 points: Healed 78% of the damage that needed an outside heal
Open the breakdown ↑
Arms WarriorArmsB-74
KEEP18 stops, 10 expected
CHANGESurvival cost 9 points: 2 deaths
Open the breakdown ↑
Arcane MageArcane MageC+72
KEEP156.3K DPS, 13% above the other damage dealers
CHANGEInterrupts cost 9 points: 7 stops, 10 expected
Open the breakdown ↑
Destro LockDestro LockD+59
KEEPCasting or attacking 95% of your time alive in combat
CHANGEDamage cost 18 points: 117.3K DPS, 26% below the other damage dealers
Open the breakdown ↑