←TUE 01 SEP 2026 · 11:49 · KEY 131 OF 190→ Timed · +14 bosses killed3 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipCleanse Toxic Spew first and Spore Spines last
Everyone caught Bloodthorn Roots the same number of times; Shadow Priest held his eleven times longer, because the cleanse cooldown went to the cheapest debuff in the key.
Timed with a minute and a half to spare, and the three deaths are the whole story of where the rest of it went: at +13 each one adds fifteen seconds, so 0:45 of the 26:35 was death penalty.
Two of those three were one moment. On the 19:18 pull a Sporeblight Belcher landed Belch Spores twice, a second and a half apart, into a party already ground to 40-70% by Spouting Floret. The first wave took 475-678k off four people; the second killed the two who had nothing left to press. That pull cost 0:30 by itself. The other death, Shadow Priest at 16:59, was a 1.05M six-second window with no defensive pressed and 170k of healing reaching him.
Hyporock's own sheet needs nothing fixed. Output rose 3.3x when damage landed, the long idle stretches sat in quiet time almost without exception, and every cleanse one dispeller could physically reach was taken.
The thing worth changing is not how many cleanses were cast but which debuff they were spent on, and that is worth roughly 9M of party damage.
Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.