ARBITER
←TUE 01 SEP 2026 · 21:39 · KEY 128 OF 190→

Temple of Sethraliss

+14
Timed · +14 bosses killed3 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipHold an immunity for Loose Sparks; it out-hits your health

Loose Sparks hits harder than your whole health bar; it killed you at 14:41, and six minutes later you answered the next one with Divine Shield and walked out of it.

This is the best healing in the archive. You covered 91% of the damage that needed an outside heal, the highest of the 56 healer keys on record against a median of 77%, and the key was not an easy one: it asked about 107,000 damage per second of outside healing, above the archive's median of 90,000. Cleansing was perfect and your output in the party's worst windows sat near the top of the observed range as well.

The one death is worth being precise about, because the grade charges you four points for it and the charge is only half fair. Loose Sparks landed twice in the whole key and killed somebody both times. It hit you for 846,859 against a 769,640 health pool, 110% of your maximum, and it hit Deva Evoker for 825,549 against 766,340. There is no healing answer to a hit larger than the bar it lands on, and there is no cast bar on it either, so there is nothing to react to. It is an immunity-or-nothing mechanic.

What you did about it is the best thing in this log. At 20:49 you pressed Divine Shield; at 20:51 two Loose Sparks read IMMUNE on you. Three seconds later the same spell killed the Evoker, who pressed nothing.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS118.6K
DPS13.7K
Taken/s26.2K
Deaths1
iLvl316
Keep doing this

Nothing reached a solid score this key

Every scored part of this grade landed under 75. The change beside this is where to start.

Where the most points went

Survival: −4 points

1 death.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Above your usual

Temple of Sethraliss +13: C+ 6969ToS+13Altar of Fangs +13: C+ 6969AoF+13Kings' Rest +14: B+ 8383KR+14Murder Row +14: D+ 5959MR+14The Blinding Vale +13: A 8989BV+13Ruby Life Pools +14: C- 6060RLP+14Voidscar Arena +14: B 7676VA+14Temple of Sethraliss +14: B+ 8484ToS+14

84 is above your median of 73 over these 8 keys. Best: 89 on The Blinding Vale +13.

How the grade was built

◆ = 75, a solid key
Survival72−4.2
1 death
Starts at 100. Each death takes points off.
Healing9734%
Healed 91% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response9025%
Healed back 49% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics83−2.2
4% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels10016%
The party's number, not yours: the group removed 41 of the 41 one dispeller could reach, and you removed 17
Harmful effects removed, against what one dispeller could reach.
Activity7315%
Casting or attacking 90% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility7310%
46 uses, about 94 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
14:42 Loose Sparks846.9Kfrom Loose Spark
Shield of the Righteous
took 1.17Min 6.6 shealed 202.2K (all their own)

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 29:37
0:007:2414:4822:1229:36

Where the 29:37 went

fighting 28:03
Before the first pull0:01
Fighting28:03
Walking between pulls0:48
Death penalty0:45

How it went

  1. 14:42Hyporock to Loose Sparks from Loose Spark. Shield of the Righteous in the window.
  2. 20:54Deva Evoker to Loose Sparks from Spark Channeler. No defensive pressed.
  3. 28:41BM Hunter to Flame Shock from Twisted Hexxer. Survival of the Fittest in the window.
  4. 29:01Timed with — to spare.

What to change, biggest first

  1. Hold an immunity for Loose Sparks in Temple of Sethraliss. It is 939,176 before mitigation — larger than your health pool — and has no cast bar, so it cannot be reacted to, only pre-empted. Divine Shield was off cooldown for six minutes before it killed you at 14:41.
  2. Move out of Arrow Barrage. You took 40 hits of it to the tank's zero and Deva Evoker's twelve; nothing else in this key separates you from the party that clearly.
  3. Nothing to change on output. Throughput and response were both at or past the 95th percentile of your own record and the cleanse record was perfect. This is the shape to keep, and it is worth saying so explicitly so it does not get traded away chasing the two 73s.
  4. Deva Evoker: press something for Loose Sparks. It killed you with no defensive used and no healing in the window, three seconds after it read IMMUNE on a shielded Hyporock — the answer was demonstrated in front of you.
  5. BM Hunter and Deva Evoker: five stops each against 21 expected. Guardian Druid and Arms Warrior made 84 of the group's 104, and 18 of 78 Lightning Bolts still got through.

Kick board stops against expected

expected
Guardian Druid51 / 42
Arms Warrior33 / 21
Deva Evoker5 / 21
BM Hunter5 / 21

What the group left up

Casts that went off
Lightning Bolt
18 of 78got through
Venom Bolt
4 of 28got through
Poison Spit
2 of 8got through
Flame Shock
1 of 11got through
Debuffs left up
Serrated Charge
9.80M14 times, 84 s up
Could have been dispelled and was not.
Poisoned Cheap Shot
638.1K1 time, 5 s up
Could have been dispelled and was not.
Cytotoxin
493.8K1 time, 5 s up
Could have been dispelled and was not.
Hit most of the party
Caustic Stomp
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Burrowquake
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Spark Step
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Corruption
4%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Guardian DruidGuardianA-85
KEEPCasting or attacking 99% of your time alive in combat
CHANGEUtility cost 4 points: 8 uses, about 96 were available
Open the breakdown ↑
HyporockHoly PaladinB+84
CHANGESurvival cost 4 points: 1 death
Open the breakdown ↑
Arms WarriorArmsB77
KEEP33 stops, 21 expected
CHANGEActivity cost 11 points: Casting or attacking 88% of your time alive in combat
Open the breakdown ↑
Deva EvokerDeva EvokerD+57
CHANGEInterrupts cost 14 points: 5 stops, 21 expected
Open the breakdown ↑
BM HunterBM HunterD+57
KEEP229.0K DPS, 9% above the other damage dealers
CHANGEInterrupts cost 14 points: 5 stops, 21 expected
Open the breakdown ↑

Notes

Where the numbers need a second look

Three of your five axes are at or past the 95th percentile

Every scale here is cut from the archive's own keys, so 75 means an ordinary key for this player and 100 means nothing was left on the table.

Throughput 97: you covered 91.3% of the damage that needed an outside heal, where the corpus median is 76.4% and the 95th percentile 85.9%. Response 90: you put back 49% of the damage that landed in the party's twenty worst eight-second windows, against a 95th percentile of 49.8% — effectively the top of the observed range. Dispel 100: 41 of the 41 debuffs one dispeller could actually have reached, which is the arithmetic maximum, so the axis cannot go higher.

"What one dispeller could reach" is worth unpacking, because it is not the number the dungeon applied. Cleanse recharges in about eight seconds and several cleansable debuffs are frequently live at once, so the denominator is what one person could physically press while the debuff was still up — 41 of the 57 that landed. You got all 41.

The two scores under 75 are the corpus median, not a weakness

Activity 73 and utility 73 look like the soft spots on the sheet. Neither is.

Activity is 89.8% of your alive-in-combat time engaged. The archive's median for a healer is 90.2%. You are four tenths of a percentage point below the middle of your own record; that is noise, not a finding.

Utility is a measurement that does not work for this spec. The axis is buttons used over buttons the kit offered, and it prices each button by how often its cooldown was up. For a Holy Paladin over 29 minutes that denominator is about 94 presses — and Hammer of Justice alone supplies about 50 of them, Blinding Light about 16. Roughly 70% of the score is therefore whether you stunned on cooldown for an entire dungeon, which is not a thing anybody should do. (Measured from the cooldowns the tool has learned for spec 65; the axis note's own "~94" is the same arithmetic.) Read the buttons you actually pressed instead of the number.

One disclosure: Lay on Hands was missing from the tool's list of external cooldowns until tonight, so your three casts of it had never been credited in any earlier key. They are here. It moved utility by a point.

The 9.8 million under "dispels left up" is not yours

The group findings list Serrated Charge at 14 instances left up for 9,795,099 damage — about 90% of everything attributed to uncleansed debuffs in this key. Your Cleanse cannot remove it.

Serrated Charge landed 33 times and came off 14 times, and every one of those 14 removals was Deva Evoker's Cauterizing Flame. Your 17 Cleanses took Cytotoxin off eleven times and Imbued Conduction six times and never touched it. Guardian Druid cleared eight more with Remove Corruption.

The dispel axis already knows this, which is why it scored you 100 rather than holding the 9.8 million against you. The group finding is a party-level list and does not split by who could reach what, so do not read that line as something you missed.

Arrow Barrage is the one real positioning note

Your over-exposure figure — damage taken that comparable teammates did not take — is 1,868,651, and it is mostly one spell.

Sandswept Hunters cast Arrow Barrage 16 times, at no named target, which means it is a placed effect rather than something aimed at you. Counting the hits per player straight out of the log: you 40, BM Hunter 21, Arms Warrior 17, Deva Evoker 12, Guardian Druid none. It cost you 2,246,192.

Taking nearly twice the next player's share of a ground effect while the tank takes none of it is the one thing in this key that is straightforwardly about where you were standing. Everything else on your over-exposure line is small: Slither Strike, six hits against a peer median of two.

Six Temple of Sethraliss keys on record, and this is the best of them

From the archive, every Sethraliss run that has been graded:

  key    date     clock    coverage   grade
  +9     08-18    36:18    80%        C-
  +8     08-22    22:06    88%        B
  +10    08-22    23:00    80%        B-
  +12    08-25    35:00    81%        C
  +12    08-28    28:00    88%        B
  +14    09-01    29:37    91%        B+

Highest key level, best coverage, best grade, and five and a half minutes faster than the +12 a week ago.

One caveat that applies to every percentile in this write-up: all 56 healer keys in the archive are yours. "The 95th percentile" means the 95th percentile of your own record and says nothing about healers in general. The scale cannot tell you that you are good at this; it can only tell you this was your best night at it.