ARBITER
←SAT 05 SEP 2026 · 14:07 · KEY 124 OF 190→

Voidscar Arena

+14
Abandoned 29:54 in3 bosses killed3 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipKeep Cleanse rolling when the damage is heaviest

Your best healing key on record — and the one death with your name near it was a twelve-second poison nobody took off the warlock.

Three deaths, and only one of them is yours in any part.

Arcane Mage at 5:56 died inside a party-wide pulse: Chitigoth's Insidious Aura landed 48 hits across the five of you from 5:31 on, around 200,000 a time, and he ate 665,085 of it on top of a Savage Leap that picked him out. He had Prismatic Barrier up four seconds before he died and 319,779 of your healing in the window. That is a pull that ran long, not a player who misplayed.

Destro Lock at 21:37 took 895,701 in four seconds starting from 80% health with no personal defensive pressed. He has Unending Resolve and Dark Pact and used them six and twenty-three times elsewhere in the key. That one is his.

Destro Lock at 22:09 is the one to read twice. Corrosive Essence ticked him about 250,000 every two seconds for the full twelve seconds of its duration — seven ticks, 1,553,300 — and the tick that killed him overkilled by 145,243, meaning he had roughly 108,000 health left. Removing one tick saves him. Your Cleanse went out at 21:59 and not again until 22:19, and he died at 22:09, inside that gap.

Everything else on the page is the best healing this archive has recorded.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS151.3K
DPS15.2K
Taken/s31.9K
Deaths0
iLvl317
The strongest part of your grade

Casting or attacking 97% of your time alive in combat

Activity scored 97. A solid, even key lands near 75.

Where the most points went

Healing: −5 points

Healed 82% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Above your usual

The Blinding Vale +13: A 8989BV+13Ruby Life Pools +14: C- 6060RLP+14Voidscar Arena +14: B 7676VA+14Temple of Sethraliss +14: B+ 8484ToS+14The Blinding Vale +14: A- 8686BV+14Ruby Life Pools +14: B- 7373RLP+14Altar of Fangs +14: B 7676AoF+14Voidscar Arena +14: A- 8787VA+14

87 is above your median of 80 over these 8 keys. Best: 89 on The Blinding Vale +13.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing8634%
Healed 82% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response9725%
Healed back 52% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics96−0.5
1% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7216%
Removed 7 of the 10 one dispeller could reach
Harmful effects removed, against what one dispeller could reach.
Activity9715%
Casting or attacking 97% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility8310%
54 uses, about 97 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
left 30:30
0:007:3715:1422:5130:28

Where the 30:30 went

fighting 28:45
Before the first pull0:02
Fighting28:45
Walking between pulls0:58
Death penalty0:45

How it went

  1. 5:56Arcane Mage to Savage Leap from Feral Saberon. Prismatic Barrier in the window.
  2. 21:37Destro Lock to Dreadbellow from Devouring Brutalizer. No defensive pressed.
  3. 22:09Destro Lock to Corrosive Essence from Agitated Voidscythe. Dark Pact in the window.
  4. 29:54Finished over the timer.

What to change, biggest first

  1. When Corrosive Essence lands on three of you, cleanse two and skip Blood DK. He took the full twelve seconds of it at 21:57 and lived; he is the only one of you who reliably can.
  2. Ask Ele Shaman for Poison Cleansing Totem on every Corrosive Essence cast, not just the first. The one at 21:16 cleared two of three instantly, and the three casts that had no totem are the three that produced the deaths.
  3. Keep Cleanse moving when the damage is heaviest. Your gaps were eight to ten seconds in the quiet stretch at 19:39 and eighteen to twenty-three in the stretch that killed somebody.
  4. Destro Lock: press something into the 21:37 window. 895,701 in four seconds from 80% with neither Unending Resolve nor Dark Pact, both of which you use freely everywhere else in the key.
  5. Nothing to change on output. 151,254 HPS is the highest figure in all 67 keys on this record, and the throughput axis says in its own note that its scale cannot price a key this hard — 86 is a floor, not a gap to close.
  6. Check Raider.IO for whether this run is in your timed list. The run score says it was not, and confirming it once fixes the label permanently.

Kick board stops against expected

expected
Blood DK9 / 14
Ele Shaman15 / 7
Arcane Mage4 / 7
Destro Lock4 / 7

What the group left up

Casts that went off
Lava Bolt
9 of 31got through
Demoralizing Shout
5 of 11got through
Mad Shriek
4 of 10got through
Debuffs left up
Corrosive Essence
5.54M4 times, 48 s up
Could have been dispelled and was not.
Hit most of the party
Dreadbellow
8%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Brutal Slams
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Unstable Singularity
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Cosmic Crash
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Brutal Slams
1.8%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Blood DKBlood DKC65
KEEP3 uses, about 7 were available
CHANGEMitigation cost 13 points: Defensives up 55% of what your kit can hold; 62% of the worst moments covered
Open the breakdown ↑
HyporockHoly PaladinA-87
KEEPCasting or attacking 97% of your time alive in combat
CHANGEHealing cost 5 points: Healed 82% of the damage that needed an outside heal
Open the breakdown ↑
Ele ShamanEle ShamanB80
KEEP15 stops, 7 expected
CHANGEDamage cost 12 points: 166.4K DPS, 7% below the other damage dealers
Open the breakdown ↑
Arcane MageArcane MageC68
KEEPCasting or attacking 94% of your time alive in combat
CHANGEDamage cost 11 points: 168.8K DPS, 5% below the other damage dealers
Open the breakdown ↑
Destro LockDestro LockC67
KEEP188.4K DPS, 13% above the other damage dealers
CHANGEInterrupts cost 10 points: 4 stops, 7 expected
Open the breakdown ↑

Notes

Where the numbers need a second look

Almost certainly a depleted key, whatever the header says

The header says COMPLETED because Voidscar Arena's par time is not known to the tool and 30:30 falls inside the 29:20–35:21 band it has bracketed, so the clock alone cannot call it. The run score can.

CHALLENGE_MODE_END's sixth field reads 319.4 here. Every timed +14 in the archive reads 397.8, 397.8 or 399.4. The other +14 the band could not call — Altar of Fangs on 4 September — reads 316.1, and the same split is clean a level down: 380.4 to 386.3 for the timed +13s against 315.3 to 319.8 for the ones that were not. 319.4 sits in the lower cluster with seventy-eight points of clear air above it.

Read the rest of this page as a key that was finished rather than beaten. One look at Raider.IO settles it for good, and it can be written into the tool so the label stops being an inference.

This is the best key you have healed

151,254 HPS is the highest single figure across all 67 healer-keys on this record. The previous best was 144,867.

It was not a soft key that flattered the number. Measured as healing that needed an outside hand, per second of combat, this key asked 162,546 — sixth-hardest of the 67. Of the five that asked more, four were abandoned.

That is why the throughput axis prints a caveat instead of a clean grade: the key ran past the 95th percentile of the 55 keys its curve was cut on, so 86 is a floor and not a shortfall. There is no cohort of keys this hard to price you against. You covered 82% of the 280,359,340 that needed outside healing, put back 52% of what landed in the party's worst windows, and finished alive.

Corrosive Essence: nobody could have cleansed all of it

Agitated Voidscythe cast it four times — 21:15, 21:36, 21:57 and 22:17 — and each cast lands on three of you and ticks about 250,000 every two seconds for twelve seconds.

Cleanse has roughly an eight-second cooldown, which your own tightest gaps in this key confirm: six casts between 19:39 and 20:24 at eight to ten seconds apart. Three targets therefore need about twenty-five seconds of cleansing inside a twelve-second window. One dispeller clears two and the third eats the whole thing, by arithmetic, every cast.

Destro Lock was the third one three times out of four. Corrosive Essence landed on him at 21:36, 21:57 and 22:19, and came off him by death, death, and expiry. He was never cleansed of it, and he is the only member of the party that is true of.

So the question is not whether somebody eats it. It is who. Blood DK took the full twelve seconds of it at 21:57 and lived — it came off him by expiry at 22:09, the same instant Destro Lock died of his. He is the tank and he ended the key with no deaths at all. Skip the tank.

The two chances that were actually yours

One of the four casts is different. At 21:57 it landed on Blood DK, Destro Lock and Arcane Mage, and two seconds later you had one Cleanse and three names to spend it on. You picked Arcane Mage. Arcane Mage lived; Destro Lock died at 22:09 with the debuff still on him and Blood DK rode his out. That is the first chance, and it is a target call under pressure rather than a mistake — but Destro Lock was the one at 70% health when the window opened, and Blood DK is the tank.

The second is the gap after it. Cleanse was back up around 22:07 and you did not cast it again until 22:19. Destro Lock died at 22:09, two seconds into that availability, to a Corrosive Essence tick of 253,233 that overkilled by 145,243 — he had about 108,000 health, and one tick of that poison is a quarter of a million. Either chance saves him.

What this is not is a habit. In the quieter stretch from 19:39 to 20:24 you cleansed six times running at eight to ten seconds apart, which is on cooldown. It slipped in the heaviest part of the key — pull 7 alone carried 168,521,890 of the party's 409,581,221 damage taken, and both of Destro Lock's deaths are inside it — which is exactly where a global spent on a dispel feels most expensive and is worth the most.

The dispel score is a description here, not a grade

72 is the lowest number on your sheet and the one to trust least on this key. It divides seven cleanses by ten applications it judged reachable, and it computes reachability as one dispeller against a cooldown — it does not know that three of those arrived at the same instant on three different people. Against a twelve-second duration, no Holy Paladin clears more than two per cast. Do not read 72 as twenty-eight points of missing effort.

The group half of it is more useful, and it is not yours. Ele Shaman dropped Poison Cleansing Totem exactly once, at 21:16, and it stripped Corrosive Essence off two people instantly. The three later casts — including both of the ones Destro Lock died in — had no totem at all. That is the cheapest fix on this page.

Two more, also not yours: eighteen of fifty-four interruptible casts got through (Lava Bolt nine of thirty-one, and you have no kick), and Blood DK held 55% mitigation uptime of the 76% his kit allows with Icebound Fortitude never pressed, on a key where he ate 107,101 a second.