ARBITER
←MON 07 SEP 2026 · 18:51 · KEY 114 OF 190→

Ruby Life Pools

+11
Timed · +228:00 timer3 bosses killed3 deathsXal'atath's Bargain: DevourFortifiedTyrannical
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Xal'atath's Bargain: Devour · Rifts open that drain players.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.
TipStay out of Flaming Barrage

Timed with the lowest damage of the night, and the highest interrupt count you have ever posted.

B-, and the grade is almost entirely one number: 160,816 damage a second, which is 91% of what the other two damage dealers averaged. That is your weakest damage key of the evening and the only one where you were below the rest of the group. Everything else in this run was good to excellent.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS160.8K
HPS8,135
Taken/s28.8K
Deaths1
iLvl316
M+3,190
The strongest part of your grade

26 stops, 15 expected

Interrupts scored 95. A solid, even key lands near 75.

Where the most points went

Damage: −13 points

160.8K DPS, 9% below the other damage dealers.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Voidscar Arena +15: F 3535VA+15Voidscar Arena +14: D+ 5959VA+14Den of Nalorakk +11: C- 6262DoN+11Den of Nalorakk +10: B 7979DoN+10Altar of Fangs +10: B 7878AoF+10The Blinding Vale +10: B 7979BV+10Altar of Fangs +13: B- 7575AoF+13Ruby Life Pools +11: B- 7575RLP+11

75 is right on your median of 75 over these 8 keys. Best: 79 on The Blinding Vale +10.

How the grade was built

◆ = 75, a solid key
Survival72−5.0
1 death
Starts at 100. Each death takes points off.
Damage7042%
160.8K DPS, 9% below the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics96−0.7
1% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts9532%
26 stops, 15 expected · compared with this party
Casts you stopped, against how many your kick allowed.
Activity8226%
Casting or attacking 95% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility84not counted
7 uses, about 58 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
7:32 Flaming Barrage306.3Kfrom Ashseer Flamelasher
Nothing pressed
−11 s−8 s−4 sdeath
took 3.84Min 11.4 sbefore the last hit 51%healed 1.60M by Brewmaster Monk, Holy Paladin

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
28:00 timertimed 22:16
0:007:0014:0021:0028:00

Where the 22:16 went

fighting 20:28
Before the first pull0:03
Fighting20:28
Walking between pulls1:30
Death penalty0:15

How it went

  1. 0:54Holy Paladin to Blast Chunks from Primal Juggernaut. Shield of the Righteous 2 times in the window.
  2. 7:32Hyporock to Flaming Barrage from Ashseer Flamelasher. No defensive pressed.
  3. 8:00Brewmaster Monk to Melee from Blazebound Destroyer. No defensive pressed.
  4. 22:10Timed with 5:44 to spare.

What to change, biggest first

  1. Stay out of Flaming Barrage - it was the only avoidable thing that touched you all key.

Kick board stops against expected

expected
Brewmaster Monk16 / 30
Demo Lock11 / 9
Hyporock26 / 15
BM Hunter11 / 9

What the group left up

Casts that went off
Cinderbolt
21 of 48got through
Frostbolt
12 of 16got through
Frigid Shard
2 of 13got through
Fiery Blast
1 of 14got through
Debuffs left up
Stormslam
278.6K1 time, 21 s up
Could have been dispelled and was not.
Hit most of the party
Inferno
10%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Excavating Blast
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Thunderous Stomp
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Molten Blood
2%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Stormcloud Barrier, Ice Bulwark
13.6%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Brewmaster MonkBrewmasterF43
KEEPCasting or attacking 98% of your time alive in combat
CHANGEMitigation cost 16 points: Defensives up 12% of what your kit can hold; 12% of the worst moments covered
Open the breakdown ↑
Holy PaladinHoly PaladinB+83
KEEPHealed 90% of the damage that needed an outside heal
CHANGESurvival cost 4 points: 1 death
Open the breakdown ↑
Demo LockDemo LockB80
KEEP196.9K DPS, 21% above the other damage dealers
CHANGEActivity cost 9 points: Casting or attacking 91% of your time alive in combat
Open the breakdown ↑
HyporockRet PaladinB-75
KEEP26 stops, 15 expected
CHANGEDamage cost 13 points: 160.8K DPS, 9% below the other damage dealers
Open the breakdown ↑
BM HunterBM HunterB-74
KEEP11 stops, 9 expected
CHANGEDamage cost 13 points: 163.3K DPS, 9% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

What you did well

**26 interrupts against the 15 the fight called for.** That is 173% of expectation and the best rate of the four keys. The party as a whole only stopped 75% of what it could physically reach, so you were doing more than your share of the covering.

**Almost nothing avoidable hit you.** 1% of the damage you took was damage that comparable players in the same fight did not take. That number is as close to clean as it gets.

The one thing that cost you

You died at 7:30 to **Flaming Barrage**. In this scoring a death costs the run 15 seconds off the timer at this key level, and it takes your survival score from 100 to 72 - that alone is about 5 points of your final grade.

The damage figure is worth reading with the route in mind rather than as a verdict on your play: Ruby Life Pools is a small-pull dungeon and your damage swings hard with how much the group gathers.

The rotation change

This was the first night with the button prompt showing three icons instead of one. The thing it was meant to fix moved: your Judgment / Hammer of Wrath key went from 6.1 presses a minute across the nine keys before it to 7.2 across these four. Before, only 2 of 9 keys reached 6.9 or better. Here it was all four. Nothing else got worse to pay for it - your total presses per minute, your empty globals and your wasted Holy Power all landed where they normally do.