ARBITER
←TUE 15 SEP 2026 · 22:14 · KEY 85 OF 190→

Murder Row

+15
Timed · +234:00 timer4 bosses killed0 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipCleanse Toxins Heartstop Poison off the tank

Murder Row +15 timed with two chests and no deaths, three days after three attempts at this key failed with 26 deaths between them.

Nobody is at fault for anything in this key, because nothing went wrong. Twenty-seven minutes against a thirty-four minute par, zero deaths, every cast a kick could reach was stopped, and the clear ranked in the 95th percentile of every Murder Row logged to Warcraft Logs. The five B and B-minus grades are what a clean key looks like in this tool: the letter comes from axes that rank you against the other four players or against how often a button could have been pressed, and in a run with no deaths and no avoidable damage those are the only axes left to separate anyone.

The comparison that matters is with Saturday. On 2026-09-12 this same character sat in three Murder Row +15 groups that lost — 13 deaths and abandoned, 3 deaths and abandoned, 10 deaths and depleted — and settled for a +14. Tonight's group is four people he had not played with, and it walked the same dungeon with nobody going below the line. The difference was not Hyporock's play, which is measurably the same or better across all four keys; it was a tank at 92% mitigation uptime and a healer covering 79% of a demand this tool has almost never seen.

For Hyporock specifically: the Wings cue installed on 09-14 held again, melee uptime was as good as it has ever been, and the one thing left on his sheet is two Cleanse Toxins he did not press while the tank sat in Heartstop Poison.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS259.3K
HPS8,609
Taken/s34.1K
Deaths0
iLvl321
M+3,292
Parse69th
The strongest part of your grade

Casting or attacking 95% of your time alive in combat

Activity scored 78. A solid, even key lands near 75.

Where the most points went

Damage: −12 points

259.3K DPS, 6% below the other damage dealers.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Below your usual

Voidscar Arena +14: B 7979VA+14Temple of Sethraliss +15: C 6565ToS+15Kings' Rest +15: A 8989KR+15Ruby Life Pools +16: B- 7373RLP+16Ruby Life Pools +15: C 6767RLP+15The Blinding Vale +14: B 7979BV+14Voidscar Arena +15: A- 8787VA+15Murder Row +15: B- 7575MR+15

75 is below your median of 77 over these 8 keys. Best: 89 on Kings' Rest +15.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Damage7242%
259.3K DPS, 6% below the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts7532%
26 stops, 34 expected · compared with this party
Casts you stopped, against how many your kick allowed.
Activity7826%
Casting or attacking 95% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility84not counted
10 uses, about 83 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
34:00 timertimed 26:58
0:008:3017:0025:3034:00

Where the 26:58 went

fighting 22:45walking 4:09
Before the first pull0:04
Fighting22:45
Walking between pulls4:09

How it went

Nobody died.
  1. 27:07Timed with 7:02 to spare.

What to change, biggest first

  1. Press Cleanse Toxins when Heartstop Poison lands on the tank and the totem is down — the two that sat 8 and 11 seconds were both reachable, and it is the only line on your sheet.
  2. Keep the Wings cue exactly as it is; 19 of 19 with Expurgation on the target is the second clean key in a row.
  3. Do not read the 25% Holy Power overcap or the Blade of Justice count as a fault — both are the build's arithmetic and the sim confirms it.
  4. Nothing to change on melee uptime: 64 seconds off a target in 27 minutes is the best it has measured.
  5. For the group, at +16 the imps are the thing: Felfire Burst is 8% of intake and no kick rotation covers 562 casts — stun and kill them, do not chase the casts.

Kick board stops against expected

expected
Prot Warrior89 / 67
Resto Shaman7 / 42
BM Hunter20 / 21
Windwalker Monk55 / 34
Hyporock26 / 34

What the group left up

Casts that went off
Felfire Burst
337 of 435got through
Fel Missiles
25 of 68got through
Seduction
1 of 9got through
Scathing Review
1 of 5got through
Fel Rage
1 of 20got through
Debuffs left up
Heartstop Poison
1.42M2 times, 19 s up
Could have been dispelled and was not.
Hit most of the party
Searing Fel Flame
10%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Fel-Infused Freight
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chaotic Burst
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Defiled Slam
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Dark Pact
0.7%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Prot WarriorProt WarriorB76
KEEP3 uses, about 4 were available
CHANGEMitigation cost 10 points: Defensives up 92% of what your kit can hold; 88% of the worst moments covered
Open the breakdown ↑
Resto ShamanResto ShamanB76
KEEP45 uses, about 18 were available
CHANGEInterrupts cost 13 points: 7 stops, 42 expected
Open the breakdown ↑
BM HunterBM HunterB77
KEEP20 stops, 21 expected
CHANGEDamage cost 9 points: 278.2K DPS, 5% above the other damage dealers
Open the breakdown ↑
Windwalker MonkWindwalkerB-76
KEEP55 stops, 34 expected
CHANGEActivity cost 12 points: Casting or attacking 84% of your time alive in combat
Open the breakdown ↑
HyporockRet PaladinB-75
KEEPCasting or attacking 95% of your time alive in combat
CHANGEDamage cost 12 points: 259.3K DPS, 6% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

What the grades mean in a key with nothing to charge

Arbiter scores each player on axes, and drops any axis where nothing happened rather than scoring it 100. In this key survival and mechanics (damage a comparable player did not take) dropped out for all five — nobody died, nobody stood in anything a peer avoided. What is left for a DPS is `damage`, which is a rank against the other damage dealers in this run; `interrupts`, a count of stops against how many the cooldown allowed; and `activity`, the share of combat spent doing something. Those are relative measures, and by construction the middle player scores in the mid-70s. A B- on this sheet says "you were one of three good damage dealers", not "you were held back".

Two axes deserve a caveat printed next to them. Resto Shaman's `interrupts 15` is 7 stops against 42 the tool thinks a Wind Shear cooldown could have produced. The registry has Resto's Wind Shear at 38.7 s (13 presses in this key, gaps of 34 s to 6 min), the group stopped 197 of 197 reachable casts, and a healer's Wind Shear is the last kick the group should be relying on. Read that 15 as "not the healer's job here", which is what the group line already says. And Resto Shaman's `throughput 81` carries the tool's own flag: this key asked 164,313 healing per second, past the 130,287 that was the 95th percentile of the 55 keys the scale was cut on. Coverage stops being a fair measure once demand outruns anything the tool has seen a healer produce, so 81 is a floor. Zero deaths is the honest reading of the healing.

Saturday's three failures, and what changed

Four Murder Row +15 attempts in three days, from the archive:

  09-12 17:50   abandoned   13 deaths   Hyporock 185k dps   Veng DH / Holy Priest
  09-12 18:44   abandoned    3 deaths   Hyporock 219k dps   Blood DK / Holy Priest
  09-12 20:46   depleted    10 deaths   Hyporock 229k dps   Blood DK / Resto Shaman
  09-15 22:14   timed +2     0 deaths   Hyporock 259k dps   Prot Warrior / Resto Shaman

His damage climbs across all four, partly gear (item level 321 tonight) and partly that a key where nobody dies has no walks back from the entrance. His grade did not move much — B-, C, C+, B — because the axes that could have moved it (survival, mechanics) were never his problem in any of them; the 09-12 survival scores of 28 were deaths to Delivery! crates and Warehouse Workers, both written up in the dungeon notes.

What changed is the other four seats. Tonight's tank had a defensive up 92% of the time and covered 88% of the worst damage windows, which is the number Saturday's groups did not have. And in the two Saturday groups that ran a Holy Priest, Heartstop Poison had exactly one dispeller — the paladin. Tonight the Resto Shaman's Poison Cleansing Totem removed it four times on its own.

Hyporock: what held, and the one thing left

Two things that were being watched, both checked against the raw log rather than the report.

The Wings-into-Expurgation cue, the TollPips "OK" text that went live on 09-14: Avenging Wrath was pressed 20 times, and on the 19 where the log names a target, Expurgation was ticking on it 19 of 19. Before the cue that number was about half. Second key, same result; it works.

Melee uptime, the one thing the 09-13 rotation audit left standing: 34,090 of his own damage events across 27 minutes, with six gaps between three and twenty-five seconds and only two over ten. Sixty-four seconds of the whole key not hitting something. That is not the lever anymore either.

Holy Power overcapped 25% — that is the build, the sim wastes 22% on it, and it is not coached here.

What is left: Heartstop Poison landed on Prot Warrior seven times. The totem took four, one was gone inside two seconds, and two sat for 8.3 and 11.0 seconds — 1.4 million damage over 19 seconds on the tank, the only debuff in the key left up. Cleanse Toxins was never cast and never refused; the button was available both times. In a key with a Holy Priest, this is the paladin's whole dispel job (see the 09-12 notes); with a Shaman it is a backstop, but it is a free global and the two it would have caught were the two that hurt.

The group finding: Felfire Burst

Felfire Burst leaked 337 of 435 casts — a leaked cast is one that was interruptible and finished. It was 28 million damage, 8% of everything the party took, and it is the Wild Imps that Lithiel's Fingers of Gul'dan spawns plus the imp packs on trash. 562 casts were kickable in this key against five interrupt buttons; the group stopped every one a kick was ready for. The rest is not a kick problem, it is an imp-count problem, and the answer is the AoE stops — Shockwave, Leg Sweep, Hammer of Justice on a caster — and killing imps before the second volley. Nothing in this key died to it, so it is a note for the next level up, not a fault in this one.