ARBITER
←SUN 20 SEP 2026 · 02:13 · KEY 62 OF 190→

Voidscar Arena

+16
Timed · +130:00 timer3 bosses killed2 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipRebuke more; 8 presses in 26 minutes

The two things that killed the +15 attempts, Magma Totems and the Overseer shields, were both handled.

This is the first +16 Voidscar in the archive, timed by 2:13 with 2 deaths, after four abandoned +15s between 09-17 and last night. It worked because the two levers that broke those keys were pulled.

All 9 Magma Totems died at a median of 1.7 seconds alive, the best in the archive, and Searing Magma came to 4.5M, 1.1% of the party's damage taken, against 1.3% on the +14 clear and 21.8% on the +15 that wiped there. All three Brutal Slams shields broke in 10 to 12 seconds, against 22 seconds on 09-17 when the second one was never broken at all. Nobody died in either stretch.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS348.5K
HPS11.8K
Taken/s31.6K
Deaths0
iLvl324
M+3,326
Parse77th
The strongest part of your grade

77th percentile of your spec on Warcraft Logs

Damage scored 84. A solid, even key lands near 75.

From the write-up

348k, the 77th percentile of logged +16 Voidscar runs, and 0 deaths. The percentile is the honest number of the two, because it compares you against parses that also had support. Your gap is the kick. You pressed Rebuke 8 times in 26 minutes and 3 of those hit nothing casting, while 18 Lava Bolts got through. It is a 15 second cooldown in a key with 76 kickable casts.

From the written analysis of this key.
Last 8 keys in the archive

About your usual

The Blinding Vale +16: B 7878BV+16The Blinding Vale +15: B 7878BV+15Murder Row +16: B- 7373MR+16Voidscar Arena +15: B- 7575VA+15Murder Row +15: B+ 8080MR+15Voidscar Arena +15: C+ 7171VA+15Altar of Fangs +16: C 6464AoF+16Voidscar Arena +16: B 7878VA+16

78 is right on your median of 76 over these 8 keys. Best: 80 on Murder Row +15.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Damage8442%
77th percentile of your spec on Warcraft Logs
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts6832%
5 stops, 10 expected. 1 kick on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity8026%
Casting or attacking 95% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility86not counted
15 uses, about 99 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
30:00 timertimed 27:48
0:007:3015:0022:3030:00

Where the 27:48 went

fighting 26:06
Before the first pull0:02
Fighting26:06
Walking between pulls1:10
Death penalty0:30

2 deaths added 0:30 to the timer, 15 seconds each.

How it went

  1. 5:19Feral Druid to Smashing Charge from Brutok. No defensive pressed.
  2. 27:23Feral Druid to Condensed Mass from nil. No defensive pressed.
  3. 27:26Timed with 2:12 to spare.

What to change, biggest first

  1. Put a second name on Lava Bolt. 18 of 36 leaked and the tank stopped none of them.
  2. Kill the Devouring Brutalizer first. Dreadbellow was 29.2M, 7% of everything taken, and it cannot be kicked.
  3. Feral Druid: press a defensive. Both deaths had nothing in the window, and the 5:18 one was 1.5M in 3 seconds.
  4. Nothing to change on the Magma Totems or the Overseer shields. Both were the best this group has done and both are why the key timed.

What the group changes together

The kick board is the one real gap. 18 of 36 Lava Bolts and 5 of 13 Mending Voids got through, which is 3.8M of damage taken and 4.4M of healing put back into the enemies. Feral Druid carried it with 18 landed interrupts against Resto Shaman's 2 and Hyporock's 4, and Wind Shear and Rebuke are both short cooldowns sitting idle. Put a second name on Lava Bolt. After that the biggest source left is Nether Dash on Taz'Rah, 43.4M and 10% of everything taken, landing on all five of you almost equally. The shades are the fight, not the boss.

The comp

The Augmentation Evoker changed this key and it is worth saying plainly. Ebon Might sat on Hyporock 87% of the run and Prescience 72%, and his 348k is 38% above his best previous Voidscar number. This is the only Voidscar key in the archive with an Aug in it. Take the clear, but do not treat 348k as a baseline without one. The rest of the comp covered what this dungeon asks, including 5 interrupts and a dispel for everything except one Fire Spit.

Kick board stops against expected

expected
Blood DK12 / 183 kicks on stopped casts
Resto Shaman2 / 12
Aug Evoker5 / 91 kick on stopped casts
Hyporock5 / 101 kick on stopped casts
Feral Druid28 / 103 kicks on stopped casts
8 of the group's 64 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Lava Bolt
18 of 36got through
Mending Void
5 of 13got through
Shadowbolt Volley
1 of 5got through
Debuffs left up
Fire Spit
324.0K1 time, 6 s up
Could have been dispelled and was not.
Hit most of the party
Dreadbellow
7%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Unstable Singularity
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Toxic Aura
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Cosmic Crash
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Brutal Slams
0.8%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Blood DKBlood DKC64
KEEP5 uses, about 6 were available
CHANGEMitigation cost 13 points: Defensives up 61% of what your kit can hold; 62% of the worst moments covered
Open the breakdown ↑
Resto ShamanResto ShamanC+70
KEEP22 uses, about 19 were available
CHANGEInterrupts cost 13 points: 2 stops, 12 expected
Open the breakdown ↑
Aug EvokerAug EvokerA-86
KEEP97th percentile of your spec on Warcraft Logs
CHANGEInterrupts cost 10 points: 5 stops, 9 expected. 1 kick on casts already stopped
Open the breakdown ↑
HyporockRet PaladinB78
KEEP77th percentile of your spec on Warcraft Logs
CHANGEInterrupts cost 10 points: 5 stops, 10 expected. 1 kick on casts already stopped
Open the breakdown ↑
Feral DruidFeralB76
KEEP28 stops, 10 expected. 3 kicks on casts already stopped
CHANGESurvival cost 9 points: 2 deaths
Open the breakdown ↑

Notes

Where the numbers need a second look

The tank's mitigation score is a kit-list gap, not his play

Arbiter scores mitigation as uptime of the defensives listed in knowledge.PERSONAL_DEFENSIVES. For a Blood DK that set holds Icebound Fortitude, Vampiric Blood, Dancing Rune Weapon, Anti-Magic Shell and Rune Tap. It has no Bone Shield and no Blood Shield, which is where a Blood DK's mitigation actually comes from. Blood DK held Bone Shield 96.6% of the key and a Blood Shield 67.1%, and was graded on his emergency buttons alone at 27% of his sheet. Same shape as the Prot Warrior finding of 2026-08-26, which moved a tank from D to C once Shield Block and Ignore Pain were added.

Two numbers on this page to read with care

Melee is still counted twice, so Blood DK's 178.1M of damage taken is really about 119.1M and the party's 423,890,263 is about 361M. Spell damage is unaffected. Separately, Nether Dash is filed under "the enemy chose the targets" and excused for all five, which is wrong on Taz'Rah. The cast carries no target and the lines can be walked out of. It was 43.4M, 10% of the party's intake, spread almost evenly across everyone, so read mechanics on any Taz'Rah key as unmeasured.