ARBITER
←MON 21 SEP 2026 · 19:04 · KEY 58 OF 190→

The Blinding Vale

+16
Abandoned 15:24 in30:00 timer2 bosses killed5 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
Bad pull12 mobs 9 s after boss, cooldowns downDoryhunkyTipLay on Hands yourself when Spouting Floret drops you

The damage was enough. A 12-mob pull 9 s after boss 1 cost 2:18 and the projected finish was 29:30.

Two bosses were down, 72 enemies were dead, and the timer read 15:47. The +15 that timed at 26:17 on 09-18 took the same route and was at 12:45 with the same 72 kills. This key was 3:02 behind a run that finished with 3:43 in hand.

Almost all of that gap is the wipe at 8:54: 1:15 of death penalty, 46 s of fighting thrown away and 18 s walking back. Projected to the end, the key lands near 29:30 with those deaths and near 27:10 without them. Damage was never the constraint.

Written by Claude Opus 5 from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS239.9K
HPS13.5K
Taken/s29.1K
Deaths2
iLvl323
M+3,342
The strongest part of your grade

13 stops, 9 expected. 5 kicks on casts already stopped

Interrupts scored 88. A solid, even key lands near 75.

From the write-up

Two deaths. At 2:11 you went from 71% to dead in 4 s to Spouting Floret, with Divine Protection 33 s into its cooldown and Lay on Hands up and unpressed. At 9:30 there was genuinely nothing left: Divine Protection had 35 s to go and you had bubbled 23 s earlier. Holy Power overcapped 195 of 981 generated (20%).

From the written analysis of this key.
Last 8 keys in the archive

About your usual

Murder Row +15: B+ 8080MR+15Voidscar Arena +15: C+ 7171VA+15Altar of Fangs +16: C 6464AoF+16Voidscar Arena +16: B 7878VA+16The Blinding Vale +16: B 7777BV+16Ruby Life Pools +16: C 6767RLP+16Ruby Life Pools +15: D+ 5858RLP+15The Blinding Vale +16: C+ 6868BV+16

68 is right on your median of 70 over these 8 keys. Best: 80 on Murder Row +15.

How the grade was built

◆ = 75, a solid key
Survival61−7.0
2 deaths
Starts at 100. Each death takes points off.
Damage6842%
239.9K DPS, 12% below the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts8832%
13 stops, 9 expected. 5 kicks on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity7226%
Casting or attacking 93% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility85not counted
9 uses, about 63 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

bars = hits · line = your health · red = the killing blow
2:11 Spouting Floret226.3Kfrom Sporeblight Belcher
Nothing pressed
−6 s−4 s−2 sdeath
took 1.09Min 4.0 shealth at the start 71%before the last hit 14%healed 63.0K by Resto Shaman
9:30 Melee488.8Kfrom Virid Grovekeeper
Nothing pressed
−13 s−9 s−4 sdeath
took 1.98Min 12.8 shealth at the start 40%before the last hit 30%healed 682.4K by Resto Shaman

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
30:00 timerleft 16:31Lightblossom TrinityIkuzz the Light Hunter
0:007:3015:0022:3030:00

Where the 16:31 went

fighting 13:50
Before the first pull0:04
Fighting13:50
Walking between pulls0:21
Running back after wipes0:18
Death penalty1:15
Out of combat, not walking0:43

5 deaths added 1:15 to the timer, 15 seconds each.

How it went

  1. 2:11Hyporock to Spouting Floret from Sporeblight Belcher. No defensive pressed.
  2. 8:44Lightblossom Trinity died after 3:14.
  3. 9:28CascadeFrost DK, BM Hunter, Hyporock and Resto Shaman in 12 s, all to Melee. Frost DK went first. 3 of 4 with no defensive pressed.
  4. 14:41Ikuzz the Light Hunter died after 3:02.
  5. 15:24The key was dropped 15:24 in, with 13:29 left on the timer.

What to change, biggest first

  1. After a boss dies, wait for Spirit Link and Healing Tide before the next pack.
  2. Tank the Grovekeeper, the Stalkers and the Saptor; four mobs were free-hitting non-tanks on the wipe.
  3. Purify Spirit on Bloodthorn Roots: 5 left up, 33 s, 2,928,131 damage.
  4. Keep one defensive for the back half of a pull; three of the deaths came 18-25 s after the last one expired.

What the group changes together

The pack at 8:54 was pulled 9 s after Lightblossom Trinity died. Spirit Link had 1:48 left, Healing Tide 1:21, Earth Elemental 2:22, Astral Shift 47 s, Lay on Hands 2:52 and Divine Protection was also down. That is 12 mobs, including the Belcher, a Grovekeeper, two Stalkers and a Saptor, into an empty cooldown bar. Waiting 30 s would have cost 30 s. The pull cost 2:18 and the key. Everything else about the run was on pace.

The comp

The comp was fine. Lust, a battle res and one Magic dispel were all present, and the three damage dealers were within 42k dps of each other.

Kick board stops against expected

expected
Doryhunky9 / 1813 kicks on stopped casts
Resto Shaman2 / 111 kick on stopped casts
Frost DK14 / 86 kicks on stopped casts
BM Hunter11 / 72 kicks on stopped casts
Hyporock13 / 95 kicks on stopped casts
27 of the group's 75 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Light Bolt
6 of 44got through
Debuffs left up
Bloodthorn Roots
2.93M5 times, 33 s up
Could have been dispelled and was not.
Spore Spines
651.7K2 times, 30 s up
Could have been dispelled and was not.
Hit most of the party
Spouting Floret
16%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Bedrock Surge
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Lightcrazed Frenzy
8%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Thorncaller Roar
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Lightbloom Pollination
1.1%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHC-62
KEEPDefensives up 100% of what your kit can hold; 100% of the worst moments covered
CHANGEUtility cost 15 points: Never pressed: Darkness, Imprison, Sigil of Misery
Open the breakdown ↑
Resto ShamanResto ShamanB-74
KEEP31 uses, about 10 were available
CHANGEInterrupts cost 13 points: 2 stops, 11 expected. 1 kick on casts already stopped
Open the breakdown ↑
Frost DKFrost DKB+83
KEEP14 stops, 8 expected. 6 kicks on casts already stopped
CHANGEDamage cost 9 points: 268.6K DPS, 7% above the other damage dealers
Open the breakdown ↑
BM HunterBM HunterB80
KEEP11 stops, 7 expected. 2 kicks on casts already stopped
CHANGEDamage cost 9 points: 269.0K DPS, 5% above the other damage dealers
Open the breakdown ↑
HyporockRet PaladinC+68
KEEP13 stops, 9 expected. 5 kicks on casts already stopped
CHANGEDamage cost 13 points: 239.9K DPS, 12% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

Was there enough damage to time it?

Yes, in both scenarios, but only just with the deaths.

Measured off tonight's own log, a +16 mob has 1.1014x the health of a +15. The 09-18 +15 clear ran the same route and was at 12:45 with 2 bosses and 72 enemies down, then took 811 s more to finish. Scaling its remaining work by this group's own pace (bosses 1.148x slower, trash 0.985x) gives 823 s left.

With the deaths: 15:47 + 823 s = 29:32. Without them: 13:29 + 823 s = 27:14. A damage-only cross-check against both +15 clears gives 28:06-28:23 and 25:48-26:05.

Regraded after a parser fix

This page first reported 235,031,090 of party damage taken. The real figure is 194,011,987.

The client writes two lines for one melee hit, SWING_DAMAGE from the attacker's end and SWING_DAMAGE_LANDED from the target's, and the parser was adding both. 4,819 of the 4,851 swings in this key were double-counted. The tank's intake was the worst hit: 76,734/s here, not the 116,615/s first published. Fixed and regraded on 2026-09-21. Every record on this site from before tonight still carries the old inflation.