ARBITER
←TUE 22 SEP 2026 · 21:31 · KEY 53 OF 190→

Temple of Sethraliss

+16
Abandoned 2:10 in32:00 timer4 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
Missed mechanicJudgment broke disorient on both FangsHyporockLack of healsHealing Tide and Spirit Link unusedResto Shaman

The first pull went badly, and the key was dropped 2 minutes in.

The first pull brought in Sandswept Hunters, Shrouded Fangs and Barbed Krolusks together. There were 4 deaths in it, and the log stops mid-pull.

Hyporock disoriented both Shrouded Fangs, then broke it with Judgment while the tank was around the corner. The Fangs killed him on the spot. After that, Serrated Charge bleeds and Ground Pound did most of the killing. Healing Tide Totem and Spirit Link Totem were never used.

Written by Claude (Opus 5.5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS232.7K
HPS10.6K
Taken/s24.8K
Deaths2
iLvl323
M+3,342
Keep doing this

Saved the monk and the mage

Blessing of Protection took a Serrated Charge bleed off Windwalker Monk when he was 2 ticks from dead. Lay on Hands on Arcane Mage at low health was the right call too.

High confidence
The one change

DOWalk away from mobs you have disoriented

WHEN
Once Blinding Light lands and the tank has moved on.
WHY
Judgment broke it on both Shrouded Fangs, and they killed you in 2 seconds. The Divine Shield you pressed on the ride back then left you on Forbearance when Ground Pound landed, and Divine Protection was ready but not pressed.
Last 8 keys in the archive

Below your usual

Ruby Life Pools +16: C 6767RLP+16Ruby Life Pools +15: D+ 5858RLP+15The Blinding Vale +16: C+ 6868BV+16Temple of Sethraliss +16: C+ 7171ToS+16Voidscar Arena +15: B- 7676VA+15Kings' Rest +16: D+ 5959KR+16Ruby Life Pools +15: B 7777RLP+15Temple of Sethraliss +16: D- 5050ToS+16

50 is below your median of 68 over these 8 keys. Best: 77 on Ruby Life Pools +15.

How the grade was built

◆ = 75, a solid key
Survival50−9.0
2 deaths
Starts at 100. Each death takes points off.
Damage4942%
232.7K DPS, 36% below the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts7632%
3 stops, 4 expected. 1 kick on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity5226%
Casting or attacking 80% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility92not counted
3 uses, about 8 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

bars = hits · line = your health · red = the killing blow
0:18 Melee282.0Kfrom Shrouded Fang
Nothing pressed
−6 s−4 s−2 sdeath
took 1.13Min 2.0 sbefore the last hit 39%healed 175.7K (all their own)
0:39 Serrated Charge130.3Kfrom Barbed Krolusk
Lay on Hands
−6 s−4 s−2 sdeath
took 974.0Kin 2.0 shealth at the start 75%before the last hit 10%healed 63.2K by Resto Shaman

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
32:00 timerleft 3:02
0:008:0016:0024:0032:00

Where the 3:02 went

fighting 1:55death 1:00
Before the first pull0:01
Fighting1:55
Death penalty1:00
Out of combat, not walking0:05

4 deaths added 1:00 to the timer, 15 seconds each.

How it went

  1. 0:18Hyporock to Melee from Shrouded Fang. No defensive pressed.
  2. 0:39CascadeArcane Mage and Hyporock in the same second, both to Serrated Charge.
  3. 1:53Arcane Mage to Slither Strike from Shrouded Fang. Prismatic Barrier 2 times in the window.
  4. 2:10The key was dropped 2:10 in, with 28:58 left on the timer.

What to change, biggest first

  1. Resto Shaman: Healing Tide Totem or Spirit Link Totem when several people drop low in one pull.
  2. Prot Warrior: Rallying Cry when the party is low in a big pull.
  3. Hyporock: leave disoriented mobs alone, keep Divine Shield for a lethal hit, and press Divine Protection on a Ground Pound cast.

What the group changes together

Too little happened to judge the group. The pull that ended the key needed big cooldowns early, and the healer's two biggest were never pressed. If the first pull of a +16 goes this badly again, it is worth stopping to agree who presses what before going on.

Kick board stops against expected

expected
Prot Warrior5 / 5
Resto Shaman1 / 41 kick on stopped casts
Windwalker Monk6 / 3
Hyporock3 / 41 kick on stopped casts
Arcane Mage0 / 31 kick on stopped casts
3 of the group's 16 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Lightning Bolt
6 of 20got through
Hit most of the party
Ground Pound
17%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Arrow Barrage
11%of all damage taken
Hit 3 of 5. Everyone took it, so nobody is charged.
Serrated Charge
7%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Slither Strike
7%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Prot WarriorProt WarriorB+80
KEEPHeld the pull without dying
CHANGERallying Cry when the party is low
Open the breakdown ↑
Resto ShamanResto ShamanD+58
KEEPKept most of the damage covered
CHANGEHealing Tide Totem when the party drops
Open the breakdown ↑
Windwalker MonkWindwalkerA90
KEEPMore than twice the damage of anyone else
CHANGEActivity cost 9 points: Casting or attacking 90% of your time alive in combat
Open the breakdown ↑
HyporockRet PaladinD-50
KEEPSaved the monk and the mage
CHANGELeave disoriented mobs alone
Open the breakdown ↑
Arcane MageArcane MageF27
KEEPPressed defensives in the first death
CHANGEGreater Invisibility after Ice Cold
Open the breakdown ↑