Prot Warrior
Most kicks in the key
You stopped more casts than anyone, well above what your cooldown was expected to allow, and your defensives were up for nearly the whole key.
Nothing to change from this key. The one moment to look at is the Warehouse Worker pull. Both Workers left you for Hyporock at the same time while enraged, and Hyporock died 1.4 s later. If you see them turn, a taunt gets them back.
How the grade was built
◆ = 75, a solid key% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.
Your deaths
2 kicks of 25 landed on a cast somebody else had already stopped. A kick order agreed before the pull turns those into stops.



