ARBITER
←SUN 04 OCT 2026 · 19:57 · KEY 22 OF 190→

Murder Row

+17
Timed · +134:00 timer4 bosses killed3 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipWake of Ashes when the imps land on Lithiel

Timed at 31:13, with Zaen's crate mechanics behind most of the death penalty.

The key was timed with room to spare, and death penalties cost it 45 seconds. Zaen caused 2 of the deaths, both from crate mechanics. On the first Murder in a Row the other four players handed the mark to a crate within 3 seconds, and Arcane Mage's mark stayed on him until it hit. A minute later Arms Warrior stood in the only Same-Day Delivery charge that hit anyone all key. The last death was on Lithiel, where 7 imps landed Felfire Burst on Arms Warrior in the same instant. The healing this key needed was heavier than 95% of the keys Arbiter's healing scale was built from, and Resto Shaman kept up.

Written by Claude (Opus 5.5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS285.3K
HPS15.1K
Taken/s43.1K
Deaths0
iLvl326
M+3,431
Parse46th
Keep doing this

Fast battle resurrections and Kystia's stuns

Twice your Intercession landed within 4 seconds of the death. On Kystia both Avenging Wraths went out within 2 seconds of her Destabilized stun. The second meant holding Wings for more than 30 seconds, as the boss plan says. At 16:06 that Wings went into her Felshield instead.

Medium confidence
The one change

PRESSWake of Ashes

WHEN
When Lithiel casts Fingers of Gul'dan and the imps appear
WHY
The imps are demons, and Wake stuns demons for 5 seconds. Your Wake right after the third wave spawned stunned every imp, and that wave barely hurt anyone. The waves Wake missed each landed about 3M of Felfire Burst (see the note below).
PAYOFF
Most of an imp wave's damage, with no fewer Wakes in the fight
Last 8 keys in the archive

Above your usual

Ruby Life Pools +17: F 4242RLP+17The Blinding Vale +17: C 6666BV+17Kings' Rest +17: C+ 6868KR+17Kings' Rest +16: B+ 8383KR+16Murder Row +17: C+ 7070MR+17Murder Row +16: B- 7575MR+16Temple of Sethraliss +17: D+ 5959ToS+17Murder Row +17: C+ 7272MR+17

72 is above your median of 69 over these 8 keys. Best: 83 on Kings' Rest +16.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Damage7442%
46th percentile of your spec on Warcraft Logs
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics95−1.1
1% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts7932%
20 stops, 20 expected. 3 kicks on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity6426%
Casting or attacking 90% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility88not counted
27 uses, about 127 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
34:00 timertimed 31:13Kystia ManaheartZaen BladesorrowXathuux the AnnihilatorLithiel Cinderfury
0:008:3017:0025:3034:00

Where the 31:13 went

fighting 27:12
Before the first pull0:05
Fighting27:12
Walking between pulls3:10
Death penalty0:45

3 deaths added 0:45 to the timer, 15 seconds each.

How it went

  1. 7:47Kystia Manaheart died after 2:57.
  2. 10:17Arcane Mage to Murder in a Row from Zaen Bladesorrow. Prismatic Barrier in the window.
  3. 11:33Arms Warrior to Delivery! from Crate Loader. No defensive pressed.
  4. 12:59Zaen Bladesorrow died after 3:24.
  5. 22:42Xathuux the Annihilator died after 2:58.
  6. 27:18Arms Warrior to Felfire Burst from Wild Imp. No defensive pressed.
  7. 30:36Lithiel Cinderfury died after 3:49.
  8. 30:37Timed with 2:47 to spare.

What to change, biggest first

  1. Zaen: agree on one crate per player before the first Murder in a Row.
  2. Zaen: move off a Crate Loader's line when it starts Same-Day Delivery.
  3. Lithiel: Hyporock holds Wake of Ashes for each imp spawn.
  4. Kystia: Hyporock presses Wings on the pull, as the boss plan says; it is back for the first stun.

What the group changes together

Zaen is where this key lost its time. Murder in a Row comes about every 42 seconds and needs a crate per player, so agree who takes which crate before the first one. The Crate Loaders charge in a straight line shortly after they start Same-Day Delivery. On Lithiel the imp waves were the real danger. The wave that was stunned early did almost nothing, and the others landed their volleys. Hyporock's Wake of Ashes can open every wave, with Grasp and Shockwave ready for when that stun ends.

Kick board stops against expected

expected
Blood DK30 / 374 kicks on stopped casts
Resto Shaman8 / 233 kicks on stopped casts
Arcane Mage11 / 133 kicks on stopped casts
Hyporock20 / 203 kicks on stopped casts
Arms Warrior32 / 195 kicks on stopped casts
18 of the group's 112 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Felfire Burst
286 of 308got through
Fel Missiles
64 of 88got through
Fel Rage
3 of 18got through
Health Funnel
1 of 15got through
Debuffs left up
Heartstop Poison
1.92M5 times, 39 s up
Could have been dispelled and was not.
Hit most of the party
Searing Fel Flame
10%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chaotic Burst
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Defiled Slam
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Killing Spree
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Dark Pact
1.2%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Blood DKBlood DKB-73
KEEPNo deaths on a heavy key
CHANGEMitigation cost 10 points: Defensives up 67% of what your kit can hold; 88% of the worst moments covered
Open the breakdown ↑
Resto ShamanResto ShamanB76
KEEPHealed one of the heaviest keys on record
CHANGEInterrupts cost 11 points: 8 stops, 23 expected. 3 kicks on casts already stopped
Open the breakdown ↑
Arcane MageArcane MageB-75
KEEPTop damage in the group
CHANGECrate first on Murder in a Row.
Open the breakdown ↑
HyporockRet PaladinC+72
KEEPFast battle resurrections and Kystia's stuns
CHANGEWake of Ashes when the imps land on Lithiel.
Open the breakdown ↑
Arms WarriorArmsC+70
KEEPThe group's best kicker
CHANGEWatch the Crate Loaders on Zaen and move off their line.
Open the breakdown ↑

Notes

Where the numbers need a second look

Wake of Ashes on Lithiel's imps

From the combat log. Fingers of Gul'dan spawned 16 imps at 0:21, 1:18, 2:14 and 3:11. Wave 1: Grasp and Shockwave at once, Wake on cooldown, 3.4M of Felfire Burst landed. Wave 2: Wake went out 3 seconds before the spawn, 3.8M landed. Wave 3: Wake 3 seconds after the spawn put a 5-second stun on all 16 imps, a 12-cast volley never landed, and 141k got through. Wave 4: Wake 7 seconds late, 2.8M landed. In the 18:19 +16, a Wake 4 seconds after a spawn came after the first volley and broke after 2.4 seconds, and that wave landed 1.6M, so press it at the spawn. Waves are 56 seconds apart and Wake returns in about 30, so this costs no Wakes.

Where the report reads wrong

Hyporock's over-exposure line, Malefic Wave x26, is one wave hit at 27:25. It left a 25-second damage-over-time that ticked 26 times for 2.0M. Felfire Burst's 286 of 308 leaked casts are imp casts, 16 imps a wave, which no group kicks down; the 54% the report gives for everything else is the real interrupt rate. All three damage dealers read 90 to 92% on activity, so that axis reflects the dungeon and not any one player.