ARBITER
←MON 05 OCT 2026 · 08:12 · KEY 20 OF 190→

Altar of Fangs

+17
Abandoned 4:39 in30:00 timer3 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
Wrong targetRitual Chieftains lived 67 and 90+ sgroupTipRebuke only on a cast bar you can see

Both Ritual Chieftains lived 67 and 90+ seconds, and their totem pulsed the party until the healer died.

The key ended after two packs because the Ritual Chieftains were never focused. Each one drops Unstable Totem when it is pulled, and the totem pulses all five players every 2 seconds until the Chieftain dies. The first Chieftain lived 67 seconds. The second was pulled with 8 Venom Leeches, and at 4:29 it was still at 4% after 90 seconds. Unstable Totem did 30% of all damage the party took. Arcane Mage died at 3:54 and Resto Druid died at 4:08 under the pulses, and the run stopped there. This was a group target-priority failure. No single player caused it.

Written by Claude (Opus 5.5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS485.2K
HPS19.6K
Taken/s50.0K
Deaths0
iLvl327
M+3,459
Keep doing this

Burst went on the Chieftain

You opened the second pack with Avenging Wrath and Execution Sentence on Ritual Chieftain 9 seconds after it was pulled, then sent Divine Toll there too. You dealt the most damage to the Chieftains of anyone in the group, and you had no deaths.

Medium confidence
The one change

PRESSRebuke

WHEN
When you press the kick
WHY
Two of your 7 kicks hit a target that wasn't casting.
PAYOFF
Rebuke is ready for the next Piercing Hiss, which leaked twice this key.
Last 8 keys in the archive

Above your usual

Kings' Rest +17: C+ 6868KR+17Kings' Rest +16: B+ 8383KR+16Murder Row +17: C+ 7070MR+17Murder Row +16: B- 7575MR+16Temple of Sethraliss +17: D+ 5959ToS+17Murder Row +17: C+ 7272MR+17Altar of Fangs +18: B- 7575AoF+18Altar of Fangs +17: B 7777AoF+17

77 is above your median of 73 over these 8 keys. Best: 83 on Kings' Rest +16.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Damage8742%
485.2K DPS, 23% above the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts7232%
4 stops, 6 expected. 1 kick on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity6926%
Casting or attacking 92% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility84not counted
2 uses, about 19 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
30:00 timerleft 5:15
0:007:3015:0022:3030:00

Where the 5:15 went

fighting 4:06death 0:45
Before the first pull0:06
Fighting4:06
Walking between pulls0:12
Death penalty0:45
Out of combat, not walking0:07

3 deaths added 0:45 to the timer, 15 seconds each.

How it went

  1. 1:42Arms Warrior to Ravenous Claws from Ravenous Descendant. Impending Victory and Lay on Hands from Hyporock in the window.
  2. 3:54CascadeArcane Mage and Resto Druid in 14 s, both to Unstable Totem. Arcane Mage went first. No defensive pressed by either.
  3. 4:39The key was dropped 4:39 in, with 24:45 left on the timer.

What to change, biggest first

  1. Skull the Ritual Chieftain and kill it before the second spirit wave (about 41 s)
  2. Pull Chieftain packs without the Venom Leech pack attached
  3. Healer and Arcane press a defensive once the totem has been up for 30 s
  4. Nothing to change on Hyporock's cooldown use

What the group changes together

Unstable Totem does about 2M to the party every 10 seconds for as long as the Chieftain lives, and a wave of 5 Ritual Spirits casts Blood Sacrifice every 23 seconds on top of that. The plan in focus-targets.md is to kill each Chieftain before its second wave, about 41 seconds in. This group took 67 seconds on the first one. On the second one the party dealt about 20M to the Chieftain and 67M to the Leeches in the same window. Mark the Chieftain with a skull, call it before the pull, and don't add 8 Leeches to it on a +17.

Kick board stops against expected

expected
Blood DK9 / 102 kicks on stopped casts
Hyporock4 / 61 kick on stopped casts
Arcane Mage6 / 3
Arms Warrior3 / 6
3 of the group's 26 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Piercing Hiss
2 of 25got through
Hit most of the party
Unstable Totem
30%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Blood DKBlood DKA-87
KEEPTanked both big packs alive
CHANGEInterrupts cost 11 points: 9 stops, 10 expected. 2 kicks on casts already stopped
Open the breakdown ↑
Resto DruidResto DruidA89
KEEP16 uses, about 7 were available
CHANGEBarkskin under 50% while the totem is up
Open the breakdown ↑
HyporockRet PaladinB77
KEEPBurst went on the Chieftain
CHANGERebuke only on a cast bar you can see
Open the breakdown ↑
Arcane MageArcane MageB77
KEEP6 stops, 3 expected
CHANGEFocus the Chieftain first and let cleave hit the rest
Open the breakdown ↑
Arms WarriorArmsD+56
CHANGEHit Descendants from behind, never from beside the tank
Open the breakdown ↑

Notes

Where the numbers need a second look

Where the log stops

The log stops at 4:38. Unstable Totem stopped pulsing at 4:32, and Blood Sacrifice came off everyone at the same moment, so the second Chieftain probably died or reset then, but no death event was written for it. The key is filed as abandoned for that reason. Grades come from 2 pulls, so treat them as a small sample.