ARBITER
←SAT 22 AUG 2026 · 15:31 · KEY 170 OF 190→

Kings' Rest

+7
Timed · +14 bosses killed1 deathXal'atath's Bargain: PulsarFortified
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Xal'atath's Bargain: Pulsar · Pulsars orbit players during combat.Fortified · Trash has 20% more health and hits up to 20% harder.

Abandoned 26:15 in. 1 death cost 0:05 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS64.2K
DPS17.0K
Taken/s14.0K
Deaths0
iLvl299
The strongest part of your grade

41 uses, about 72 were available

Utility scored 84. A solid, even key lands near 75.

Where the most points went

Healing: −11 points

Healed 73% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Above your usual

Altar of Fangs +9: C 6565AoF+9Murder Row +9: C- 6161MR+9Murder Row +8: C- 6161MR+8Altar of Fangs +10: B 7676AoF+10Kings' Rest +4: B- 7373KR+4Ruby Life Pools +8: B 7979RLP+8Altar of Fangs +10: C 6464AoF+10Kings' Rest +7: C+ 7171KR+7

71 is above your median of 68 over these 8 keys. Best: 79 on Ruby Life Pools +8.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing6734%
Healed 73% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response6725%
Healed back 41% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7016%
The party's number, not yours: the group removed 25 of the 38 one dispeller could reach, and you removed 22
Harmful effects removed, against what one dispeller could reach.
Activity7915%
Casting or attacking 91% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility8410%
41 uses, about 72 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 26:12
0:006:3213:0419:3626:08

Where the 26:12 went

fighting 22:59
Before the first pull0:14
Fighting22:59
Walking between pulls2:53
Death penalty0:05

How it went

  1. 15:08Doryhunky to Wretched Discharge from Finished Mummy. Blur in the window.
  2. 26:15Timed with — to spare.

Kick board stops against expected

expected
Veng DH30 / 23
Arms Warrior19 / 11
Doryhunky2 / 11
Aug Evoker3 / 11

What the group left up

Casts that went off
Wretched Discharge
6 of 28got through
✦
Shadowfrost Bolt
2 of 7got through
Hex Volley
1 of 2got through
Soul Bolt
1 of 6got through
Bind Soul
1 of 1got through
Spectral Bolt
1 of 15got through
Debuffs left up
Wretched Discharge
10.11M8 times, 342 s up
Could have been dispelled and was not.
Sudden Rupture
4.12M5 times, 92 s up
Could have been dispelled and was not.
Hex Volley
2.65M4 times, 48 s up
Could have been dispelled and was not.
Frost Shock
1.31M4 times, 48 s up
Could have been dispelled and was not.
Hit most of the party
Heavy Slams
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Wretched Discharge
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Serpentine Gust
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Gilded Destruction
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Veng DHVeng DHB+81
KEEP4 uses, about 4 were available
CHANGEMitigation cost 7 points: Defensives up 95% of what your kit can hold; 100% of the worst moments covered
Open the breakdown ↑
HyporockHoly PaladinC+71
KEEP41 uses, about 72 were available
CHANGEHealing cost 11 points: Healed 73% of the damage that needed an outside heal
Open the breakdown ↑
Arms WarriorArmsA-88
KEEP137.9K DPS, 71% above the other damage dealers
CHANGEActivity cost 9 points: Casting or attacking 90% of your time alive in combat
Open the breakdown ↑
DoryhunkyDevourer DHC+69
KEEP120.2K DPS, 38% above the other damage dealers
CHANGEInterrupts cost 18 points: 2 stops, 11 expected
Open the breakdown ↑
Aug EvokerAug EvokerF43
CHANGEDamage cost 32 points: 42.5K DPS, 70% below the other damage dealers
Open the breakdown ↑