ARBITER
←SAT 29 AUG 2026 · 14:06 · KEY 141 OF 190→

Murder Row

+13
Timed · +14 bosses killed2 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.

Abandoned 27:54 in. 2 deaths cost 0:30 of the timer.

Numbers only. Nobody has written this key up yet.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS118.5K
DPS15.6K
Taken/s31.0K
Deaths0
iLvl311
The strongest part of your grade

Casting or attacking 94% of your time alive in combat

Activity scored 92. A solid, even key lands near 75.

Where the most points went

Healing: −11 points

Healed 73% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Den of Nalorakk +12: B+ 8080DoN+12Den of Nalorakk +13: B 8080DoN+13The Blinding Vale +13: B+ 8080BV+13Temple of Sethraliss +12: B 7878ToS+12Kings' Rest +13: C 6666KR+13Voidscar Arena +13: B- 7272VA+13Voidscar Arena +12: D 5353VA+12Murder Row +13: B 7676MR+13

76 is right on your median of 77 over these 8 keys. Best: 80 on Den of Nalorakk +12.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing6834%
Healed 73% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7425%
Healed back 45% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels8316%
The party's number, not yours: the group removed 22 of the 23 one dispeller could reach, and you removed 21
Harmful effects removed, against what one dispeller could reach.
Activity9215%
Casting or attacking 94% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility7610%
40 uses, about 77 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 28:15
0:007:0314:0621:0928:12

Where the 28:15 went

fighting 24:30
Before the first pull0:03
Fighting24:30
Walking between pulls3:12
Death penalty0:30

How it went

  1. 24:47Windwalker Monk to Felfire Burst from Wild Imp. No defensive pressed.
  2. 25:45Windwalker Monk to Felfire Burst from Wild Imp. No defensive pressed.
  3. 27:54Timed with — to spare.

Kick board stops against expected

expected
Doryhunky31 / 32
Ele Shaman10 / 16
Arcane Mage8 / 16
Windwalker Monk30 / 16

What the group left up

Casts that went off
Felfire Burst
174 of 215got through
Seduction
2 of 7got through
Scathing Review
2 of 3got through
Debuffs left up
Corroding Spittle
3.82M2 times, 21 s up
Could have been dispelled and was not.
Hit most of the party
Searing Fel Flame
8%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Demonic Frenzy
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Defiled Slam
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chaotic Burst
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB79
KEEP2 uses, about 5 were available
CHANGEInterrupts cost 7 points: 31 stops, 32 expected
Open the breakdown ↑
HyporockHoly PaladinB76
KEEPCasting or attacking 94% of your time alive in combat
CHANGEHealing cost 11 points: Healed 73% of the damage that needed an outside heal
Open the breakdown ↑
Ele ShamanEle ShamanB78
KEEPCasting or attacking 96% of your time alive in combat
CHANGEInterrupts cost 10 points: 10 stops, 16 expected
Open the breakdown ↑
Arcane MageArcane MageB-75
KEEP221.8K DPS, 11% above the other damage dealers
CHANGEInterrupts cost 11 points: 8 stops, 16 expected
Open the breakdown ↑
Windwalker MonkWindwalkerC65
KEEP30 stops, 16 expected
CHANGEDamage cost 14 points: 184.8K DPS, 14% below the other damage dealers
Open the breakdown ↑