ARBITER
←FRI 04 SEP 2026 · 19:24 · KEY 127 OF 190→

The Blinding Vale

+14
Timed · +14 bosses killed2 deathsFortifiedTyrannicalXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Fortified · Trash has 20% more health and hits up to 20% harder.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipCleanse Toxic Spew before Bloodthorn Roots

Timed with at least two minutes in hand while the key asked for more healing per second than 95% of the corpus, so the A- is a floor.

This was the best key of the night and it was not close. You timed The Blinding Vale +14 in 26:30, and Arbiter can only bound this dungeon's par to 28:37-33:14 -- so the run came in at least two minutes under the earliest the timer could possibly have expired. Two players died all key.

The number to understand is throughput. It says you covered 86% of the 209,446,758 damage that needed an outside heal -- that is damage left after removing what players covered themselves, what was absorbed, and overkill. On its own that is high. What matters more is the note attached to it: this key asked 133,516 healing per second, past the 130,287 that is the 95th percentile of the 55 keys the scale was cut from, against a median of 90,211. Once a key asks for more than any healer on record has covered, the scale stops being a fair measure of you, so read 95 as a floor rather than a ceiling.

The one place the key genuinely leaked is dispels: 16 of the 33 damaging dispellable debuffs that landed stayed up, and they did 12,156,256 damage.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS134.2K
DPS11.4K
Taken/s26.1K
Deaths1
iLvl317
The strongest part of your grade

Healed back 53% of what landed in the party's worst moments

Response scored 98. A solid, even key lands near 75.

Where the most points went

Survival: −4 points

1 death.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Above your usual

Altar of Fangs +13: C+ 6969AoF+13Kings' Rest +14: B+ 8383KR+14Murder Row +14: D+ 5959MR+14The Blinding Vale +13: A 8989BV+13Ruby Life Pools +14: C- 6060RLP+14Voidscar Arena +14: B 7676VA+14Temple of Sethraliss +14: B+ 8484ToS+14The Blinding Vale +14: A- 8686BV+14

86 is above your median of 79 over these 8 keys. Best: 89 on The Blinding Vale +13.

How the grade was built

◆ = 75, a solid key
Survival72−4.2
1 death
Starts at 100. Each death takes points off.
Healing9534%
Healed 86% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response9825%
Healed back 53% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels7916%
The party's number, not yours: the group removed 17 of the 20 one dispeller could reach, and you removed 13
Harmful effects removed, against what one dispeller could reach.
Activity9015%
Casting or attacking 93% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility7110%
38 uses, about 82 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
12:31 Light Bolt296.9Kfrom Kezkitt
Divine Protection
took 1.48Min 4.9 shealed 707.3K by Doryhunky

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 26:31
0:006:3713:1419:5126:28

Where the 26:31 went

fighting 24:29
Before the first pull0:02
Fighting24:29
Walking between pulls1:29
Death penalty0:30

How it went

  1. 12:31Hyporock to Light Bolt from Kezkitt. Divine Protection in the window.
  2. 21:26Ele Shaman to Spouting Floret from Sporeblight Belcher. No defensive pressed.
  3. 26:09Timed with — to spare.

What to change, biggest first

  1. Nothing to change on healing output -- throughput and response were both at or near the top of what the scale can read, on a key harder than 95% of the corpus.
  2. Bring the interrupt number to the group rather than treating it as yours: 42 of 97 Seed Shots and 12 of 34 Light Bolts got through, and the second of those killed you.
  3. On the three dispels that were actually reachable, take Toxic Spew first -- it cost 823,608 per instance left up against Bloodthorn Roots' 605,009.
  4. Spend Holy Power before generating at cap; 19% of what you made was discarded.

Kick board stops against expected

expected
Doryhunky59 / 50
BM Hunter25 / 25
Feral Druid25 / 25
Ele Shaman10 / 25

What the group left up

Casts that went off
Seed Shot
42 of 97got through
Light Bolt
12 of 34got through
Lightspore Shot
10 of 22got through
Light Bolt Volley
3 of 7got through
Warden's Wrath
2 of 7got through
Disorienting Screech
1 of 27got through
Debuffs left up
Bloodthorn Roots
4.84M8 times, 64 s up
Could have been dispelled and was not.
Toxic Spew
4.94M6 times, 50 s up
Could have been dispelled and was not.
Spore Spines
2.37M2 times, 40 s up
Could have been dispelled and was not.
Hit most of the party
Spouting Floret
12%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Oozing Xylem
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Lightmaw Beams
4%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Bedrock Surge
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Spiny Shield, Lightbloom Pollination
1.9%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHC+70
KEEPCasting or attacking 98% of your time alive in combat
CHANGEUtility cost 12 points: Never pressed: Darkness, Imprison
Open the breakdown ↑
HyporockHoly PaladinA-86
KEEPHealed back 53% of what landed in the party's worst moments
CHANGESurvival cost 4 points: 1 death
Open the breakdown ↑
BM HunterBM HunterB+82
KEEPCasting or attacking 98% of your time alive in combat
CHANGEDamage cost 10 points: 244.8K DPS, level with the other damage dealers
Open the breakdown ↑
Feral DruidFeralC+70
KEEP25 stops, 25 expected
CHANGEDamage cost 10 points: 247.0K DPS, level with the other damage dealers
Open the breakdown ↑
Ele ShamanEle ShamanC64
KEEPCasting or attacking 96% of your time alive in combat
CHANGEInterrupts cost 12 points: 10 stops, 25 expected
Open the breakdown ↑

Notes

Where the numbers need a second look

Read the throughput note before you read the score

"Needed an outside heal" is a specific thing here, not all damage taken. The tool strips out the 39% of party intake that players covered themselves or that was overkill, and grades you on the rest. Of that remainder you put back 86%.

The reason the score carries a warning is that the band behind it was cut on 55 keys whose median demand was 90,211 healing per second. This one asked 133,516. There is no observed healer output in the corpus that covers a key that hard at the rate the scale expects, so the ratio compresses and 95 is the most it can say. It is not a measurement of your ceiling; it is the top of what the instrument reads.

The 12 million that stayed on the party

Three debuffs account for nearly all of it:

  Bloodthorn Roots    8x left up    64s total     4,840,074
  Toxic Spew          6x left up    50s total     4,941,650
  Spore Spines        2x left up    40s total     2,374,532

The dispel axis scored 79, and the phrasing matters: 17 of the 20 that one dispeller could physically reach. Cleanse has a cooldown, so 13 of the 16 misses arrived while you were still on it -- they were never available to you. Only three were.

Worth noting for the archive rather than for tonight: the 2026-09-01 Blinding Vale +13 on this site has Bloodthorn Roots as its headline finding too, and it is again the debuff left up most often here. I checked whether tonight repeats that run's cause -- cleansing the cheaper debuff first -- and it does not. Dividing the totals above, Toxic Spew cost 823,608 per instance left up against Bloodthorn Roots' 605,009, so the more expensive debuff was not the one being skipped. Two runs, same dungeon, same debuff on top, different reason.

Your death was a cast nobody stopped

At 12:31 Kezkitt's Light Bolt killed you: 1,475,095 damage over 4.9 seconds, with 707,253 healing received and Divine Protection already up. You did not stand in anything -- your mechanics score is 100 with zero over-exposure, meaning none of the damage you took was damage comparable players avoided.

Light Bolt got through 12 of the 34 times it was cast. Group-wide the party stopped 124 of 194 stoppable casts, 64%, with Seed Shot leaking worst at 42 of 97. You have no interrupt on your bar as Holy, so none of that is charged to you and none of it is yours to fix -- but it is why the death happened, and it is the sentence to bring to the group.

What to keep

Response 97 means you put back 53% of the 104,064,688 that landed during the party's worst eight-second windows -- the moments when damage was actually spiking, as opposed to the key average. That is the axis that most directly describes healing under pressure, and it is nearly the top of the scale.

Mechanics 100, zero over-exposure, 93% engaged while alive. The only habit worth naming is Holy Power: you overcapped 145 of 763 generated, 19%, meaning roughly one in five you made was made while already at five and thrown away.