ARBITER
←TUE 08 SEP 2026 · 20:05 · KEY 107 OF 190→

The Blinding Vale

+12
Timed · +130:00 timer4 bosses killed1 deathTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipOnce your bubble is spent, press Divine Protection

Ret Paladin's lead is 63 extra Holy Power spenders, not better proc use - Hyporock actually wastes fewer Divine Arbiter procs than he does.

Timed by four and a half minutes with one death. Ret Paladin's A (89) is the best grade of the night, Hyporock's B (80) is solid, and because they are the same specialisation running **75 of 76 identical talents** in the same pulls, the gap between them is measurable in a way it almost never is.

**This analysis has been corrected twice and this is the version that survives checking.** An earlier draft blamed Blade of Justice for the damage gap; a second blamed Hyporock for spending Divine Arbiter procs carelessly. The second was wrong in the opposite direction - measured, **Hyporock spends only 4-8% of his single-target procs on Divine Storm against Ret Paladin's 13-24%.** He is the more disciplined of the two at matching spender to buff.

Across the three keys they played together **Hyporock out-damaged Ret Paladin in two of them** (+2.7%, +3.5%, then -3.2% here). Raw output is level. The grade gap is **deaths** - Hyporock died in all three shared keys and Ret Paladin in one, a flat 5 composite points each time. The damage gap in this one key decomposes cleanly, and it is about volume.

**One correction to the machine-generated half.** The sheet flags "Divine Shield asked for 3x and refused" on Hyporock's death, which reads as a missed press. He did not have it.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS200.0K
HPS4,454
Taken/s24.5K
Deaths1
iLvl316
M+3,190
The strongest part of your grade

33 stops, 21 expected

Interrupts scored 92. A solid, even key lands near 75.

Where the most points went

Damage: −8 points

200.0K DPS, 9% above the other damage dealers.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Ruby Life Pools +11: B- 7575RLP+11Voidscar Arena +11: B+ 8282VA+11Altar of Fangs +11: A- 8787AoF+11Voidscar Arena +10: B- 7575VA+10Den of Nalorakk +15: B+ 8080DoN+15Voidscar Arena +13: B+ 8383VA+13Ruby Life Pools +12: B 8080RLP+12The Blinding Vale +12: B 8080BV+12

80 is right on your median of 80 over these 8 keys. Best: 87 on Altar of Fangs +11.

How the grade was built

◆ = 75, a solid key
Survival72−5.0
1 death
Starts at 100. Each death takes points off.
Damage8042%
200.0K DPS, 9% above the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics95−0.9
1% of the damage you took was damage others in your role avoided · compared with this party
Damage you took that players in your role avoided.
Interrupts9232%
33 stops, 21 expected · compared with this party
Casts you stopped, against how many your kick allowed.
Activity8726%
Casting or attacking 96% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility88not counted
16 uses, about 74 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
2:56 Lightmaw Beams116.3Kfrom Overgrown Hydra
Nothing pressed
−6 s−4 s−2 sdeath
took 915.1Kin 4.0 shealth at the start 85%before the last hit 7%healed 60.6K by Ret Paladin, Resto Shaman

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
30:00 timertimed 25:39
0:007:3015:0022:3030:00

Where the 25:39 went

fighting 23:44
Before the first pull0:02
Fighting23:44
Walking between pulls1:38
Death penalty0:15

How it went

  1. 2:56Hyporock to Lightmaw Beams from Overgrown Hydra. No defensive pressed.
  2. 25:32Timed with 4:21 to spare.

What to change, biggest first

  1. Hyporock: press Blade of Justice more often - not faster. Your median gap already matches Ret Paladin's; the loss is fifteen separate stretches over twenty seconds where it stops being pressed. 63 more spenders is worth more than the entire gap in this key.
  2. Hyporock: ignore any advice to 'steer Divine Arbiter into Final Verdict' - you already convert those procs better than Ret Paladin does (4-8% wasted against his 13-24%).
  3. Hyporock: nothing to change on Divine Storm, Hammer of Wrath or Crusading Strikes. You lead him on all three in every key and out-damaged him outright in two of the three.
  4. Hyporock: on the death, stop reaching for Divine Shield once you have spent it. Divine Protection was the only thing coming and it arrived two seconds after you asked for it.
  5. Ret Paladin: nothing to change. 42 interrupt stops against 21 expected, 16% Holy Power waste and no deaths is the best sheet of the night.
  6. Resto Shaman: Wind Shear again - 4 stops against 26 expected, nothing after 18:20 - and add Purge on the Spineshield Beetles.

Kick board stops against expected

expected
Doryhunky37 / 42
Resto Shaman4 / 26
Ret Paladin42 / 21
Hyporock33 / 21
BM Hunter7 / 13

What the group left up

Casts that went off
Seed Shot
23 of 70got through
Warden's Wrath
3 of 7got through
Disorienting Screech
1 of 26got through
Light Bolt
1 of 23got through
Debuffs left up
Toxic Spew
3.40M6 times, 50 s up
Could have been dispelled and was not.
Spore Spines
177.7K1 time, 16 s up
Could have been dispelled and was not.
Bloodthorn Roots
686.1K1 time, 8 s up
Could have been dispelled and was not.
Hit most of the party
Oozing Xylem
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Spouting Floret
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Lightcrazed Frenzy
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Grievous Thrash
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Spiny Shield, Lightbloom Pollination
3.9%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHC+71
KEEPDefensives up 99% of what your kit can hold; 100% of the worst moments covered
CHANGEUtility cost 12 points: Never pressed: Darkness, Imprison
Open the breakdown ↑
Resto ShamanResto ShamanB+82
CHANGEInterrupts cost 13 points: 4 stops, 26 expected
Open the breakdown ↑
Ret PaladinRet PaladinA89
KEEP42 stops, 21 expected
CHANGEDamage cost 8 points: 206.7K DPS, 11% above the other damage dealers
Open the breakdown ↑
HyporockRet PaladinB80
KEEP33 stops, 21 expected
CHANGEDamage cost 8 points: 200.0K DPS, 9% above the other damage dealers
Open the breakdown ↑
BM HunterBM HunterC+69
KEEPCasting or attacking 95% of your time alive in combat
CHANGEDamage cost 16 points: 168.0K DPS, 18% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

Where the 10.2 M actually went

Split this key's damage into the Holy Power spender lane (Final Verdict + Divine Storm + the Divine Arbiter proc damage they carry) and everything else:

                        spender lane      everything else         total
      Hyporock          99,033,518          207,597,167     306,630,685
      Ret Paladin         117,422,346          199,370,410     316,792,756
      difference        -18,388,828           +8,226,757     -10,162,071

**Hyporock is ahead on everything that is not a spender** - Divine Storm, Hammer of Wrath and Crusading Strikes all lead, by +9%, +45% and roughly level. The entire deficit is inside the spender lane, and it is two things multiplying:

**Volume.** 608 spenders against 671. Those 63 extra presses at Hyporock's own per-spender rate are worth **+10.3 M on their own** - more than the whole gap. They come from Holy Power, and the Holy Power comes from Blade of Justice: 141 casts against 193, with 411 of 1,718 wasted (24%) against 282 of 1,741 (16%).

**Value per spender.** 162,884 against 175,000. This is the Divine Arbiter form mix - the proc damage (id 1306923) rides almost entirely on the single-target form and pays a stable ~350,000 a proc. Ret Paladin spends 237 of his spenders with that form up; Hyporock spends 152.

☠ **But that is not a discipline problem, and the obvious advice is wrong.** Hyporock converts the procs he gets better than Ret Paladin does. He simply gets fewer single-target procs, because he casts more Divine Storm, because these are AoE pulls - and his Divine Storm damage genuinely leads. Whether the loop is steerable at will is **not settled by this data**, so the honest recommendation is the volume one, not the mix one.

What is NOT the difference, and this took checking

**Per-cast damage is identical.** Final Verdict paid Hyporock 74,092 a cast against Ret Paladin's 73,469; Divine Storm 196,672 against 198,258. Neither is playing a better-geared version of the same button.

**It is not the build.** Decoded from each player's own COMBATANT_INFO: 76 talents each, **75 shared**. Hyporock has Punishment where Ret Paladin has Sacrifice of the Just.

**It is not proc handling** - see above; Hyporock is better at it.

**Blade of Justice is what is left, and the shape of the loss matters.** The **medians are nearly identical** (8.35 s against 7.8 s), so it is not slower hands. It is a tail: **fifteen stretches over twenty seconds** where the button stops being pressed, against Ret Paladin's three - 359 seconds of accumulated idle time above a 12-second reference, against 99. That is an attention lapse, not a rotation error, which matters for how you fix it.

**Where Hyporock is ahead and should change nothing:** Divine Storm (+9%, +13%, +23% across the three keys), Hammer of Wrath (+45%, +25%, +36%), Crusading Strikes, and the group support - Lay on Hands, Blessing of Protection, Blessing of Sacrifice and Freedom all appear on his sheet and largely not on Ret Paladin's.

The death, corrected

Hyporock died at 2:55, killed by Lightmaw Beams from an Overgrown Hydra - 915,114 taken over 4.0 seconds, split Lightmaw Beams 483,930 (Holy) and Hunting Leap 431,184 (Physical), with 60,594 healing received.

What he actually had, measured against the tightest recharge he managed all key:

      Divine Shield             last cast 156.2s ago   tightest 368.0s   NOT available
      Lay on Hands              last cast 148.5s ago   tightest 220.8s   NOT available
      Divine Protection         last cast  66.2s ago   tightest  64.0s   available, by ~2s
      Blessing of Protection    never cast, Forbearance clear 118.5s     available

The sequence, to the tenth of a second: he asked for **Divine Protection 4.0 seconds before death** - about two seconds before it came off cooldown - and was refused. He then asked for **Divine Shield three times** between 1.2 and 1.0 seconds before death, which was never going to work; he had spent it at 0:19. When the global cooldown cleared 0.25 seconds before he died, the button that went out was **Divine Storm**. He asked for Divine Protection again 0.07 seconds after dying.

He was reaching for defensives the whole time; he just reached for the two that were gone and asked for the live one two seconds early. Blessing of Protection was up and unused, though only a partial answer - it blocks Physical, which is 47% of what killed him.

The other three

**Doryhunky - C+, 71.** Mitigation 95 with 100% of the worst windows covered, activity 90, and 37 interrupt stops. The C+ comes almost entirely from **utility 0** - he pressed neither Darkness nor Imprison all key. Both are situational crowd control and skipping them is frequently correct; that axis prices a Vengeance Demon Hunter's kit on two buttons, so read the zero as "no crowd control was needed" unless you remember otherwise. His damage axis is again a rank against his own damage dealers, not a standard.

**Resto Shaman - B+, 82, her best of the night.** Throughput 97 (covered 92% of the 169.3 M that needed an outside heal) and response 94, both near the ceiling, plus dispel 100 on 22 of 22. Then **interrupts 13** - 4 stops against 26 expected, her worst of the three keys, with the last Wind Shear of the run at 18:20 of 25:39. Third key in a row with the same finding.

One more for her: the party lost **38,831,841 damage** into Spiny Shield on the Spineshield Beetles. That shield is a Magic buff - **Purge strips it** - and Purge was cast **zero times** this key. All 35 shields expired on their own.

**BM Hunter - C+, 69, his best of the night.** 168,039 damage, 82% of the other damage dealers' median, which at 291 item level against 316-319 is respectable. No death. Interrupts 68 and Focus overcap 17% are the open items, and Binding Shot and Tranquilizing Shot went unpressed again.

**Hyporock's over-exposure line** - Ruptured Earth six times against a peer median of two, 421,170 damage - is real but small, about 0.9% of what he took.