ARBITER
←TUE 08 SEP 2026 · 19:35 · KEY 108 OF 190→

Ruby Life Pools

+12
Timed · +128:00 timer3 bosses killed2 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipLay on Hands yourself; it was up all key

175 million damage - 18.6% of everything the party swung for - was eaten by a shield that one Purge removes. It was purged once in 48 chances.

Timed by four minutes, which hides the largest single inefficiency in the archive. **18.3% of everything this party attempted was absorbed by shields on the enemies** - 210,493,716 damage, against a normal figure of around 2-3%. Nearly all of it is one shield on one add.

Both deaths came on the opening pull, and both are the same mistake. Ret Paladin died at 1:13 over **14.3 seconds** and Hyporock at 1:23 over 7.5 seconds, and neither pressed a defensive. This one is worth being precise about, because it is not a case of having nothing left: both of them had **Lay on Hands and Blessing of Protection available**, Forbearance was clear for both, and a fourteen-second death is not a spike you cannot react to. That pull cost 30 seconds of the timer and was still the right pull - 24 enemies, 4:03 of fighting, 79% of casts kicked.

Everything else was good. 104 of 112 reachable casts stopped, 5 of 5 dispels, and Doryhunky's best key of the night at B+ 84.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS198.8K
HPS5,560
Taken/s27.8K
Deaths1
iLvl316
M+3,190
The strongest part of your grade

25 stops, 18 expected

Interrupts scored 88. A solid, even key lands near 75.

Where the most points went

Damage: −7 points

198.8K DPS, 15% above the other damage dealers.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

About your usual

Altar of Fangs +13: B- 7575AoF+13Ruby Life Pools +11: B- 7575RLP+11Voidscar Arena +11: B+ 8282VA+11Altar of Fangs +11: A- 8787AoF+11Voidscar Arena +10: B- 7575VA+10Den of Nalorakk +15: B+ 8080DoN+15Voidscar Arena +13: B+ 8383VA+13Ruby Life Pools +12: B 8080RLP+12

80 is right on your median of 80 over these 8 keys. Best: 87 on Altar of Fangs +11.

How the grade was built

◆ = 75, a solid key
Survival72−5.0
1 death
Starts at 100. Each death takes points off.
Damage8342%
198.8K DPS, 15% above the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts8832%
25 stops, 18 expected · compared with this party
Casts you stopped, against how many your kick allowed.
Activity8426%
Casting or attacking 96% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility84not counted
8 uses, about 70 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
1:24 Excavating Blast62.6Kfrom Primal Juggernaut
Nothing pressed
−8 s−5 s−3 sdeath
took 1.72Min 7.5 shealth at the start 83%before the last hit 1%healed 761.8K by Resto Shaman

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
28:00 timertimed 23:55
0:007:0014:0021:0028:00

Where the 23:55 went

fighting 22:06
Before the first pull0:01
Fighting22:06
Walking between pulls1:17
Death penalty0:30

How it went

  1. 1:14CascadeRet Paladin and Hyporock in 10 s, to Crushing Smash and Excavating Blast. Ret Paladin went first. No defensive pressed by either.
  2. 23:33Timed with 4:05 to spare.

What to change, biggest first

  1. Everyone: stop AoEing the Primal Thunderclouds. 175 M of your damage went into shields that expire on their own - kill the Tempest Channeler and High Channeler Ryvati instead.
  2. Resto Shaman: Stormcloud Barrier is purgeable and you proved it once. Four Purge casts in a key with 48 shields on the board is the cheapest damage increase available here.
  3. Ret Paladin: you had Lay on Hands and Blessing of Protection available for all 14.3 seconds of your death and pressed neither all key. Most of what killed you was Physical, so Blessing of Protection alone would have covered it.
  4. Hyporock: Lay on Hands was up and unused all key. Blessing of Protection would not have helped you here - your death was entirely Nature damage - so Lay on Hands was the button.
  5. Resto Shaman: your last Wind Shear went out at 16:40 of a 23:54 key. Keep kicking through the back half.
  6. Doryhunky: nothing to change - mitigation 96 with 100% of the worst windows covered, and the most interrupt stops of anyone. Best key of your night.

Kick board stops against expected

expected
Doryhunky38 / 35
Resto Shaman9 / 22
Hyporock25 / 18
Ret Paladin28 / 18
BM Hunter4 / 11

What the group left up

Casts that went off
Cinderbolt
11 of 54got through
Frostbolt
5 of 24got through
Frigid Shard
1 of 15got through
Fiery Blast
1 of 17got through
Hit most of the party
Inferno
12%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Thunderous Stomp
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Excavating Blast
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Chillstorm
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Stormcloud Barrier, Ice Bulwark
18.3%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB+84
KEEPDefensives up 99% of what your kit can hold; 100% of the worst moments covered
CHANGEDamage cost 6 points: 96.5K DPS, 47% below the other damage dealers
Open the breakdown ↑
Resto ShamanResto ShamanB80
KEEPRemoved 5 of the 5 one dispeller could reach
CHANGEInterrupts cost 10 points: 9 stops, 22 expected
Open the breakdown ↑
HyporockRet PaladinB80
KEEP25 stops, 18 expected
CHANGEDamage cost 7 points: 198.8K DPS, 15% above the other damage dealers
Open the breakdown ↑
Ret PaladinRet PaladinB79
KEEP28 stops, 18 expected
CHANGEDamage cost 8 points: 192.2K DPS, 9% above the other damage dealers
Open the breakdown ↑
BM HunterBM HunterC64
KEEPCasting or attacking 94% of your time alive in combat
CHANGEDamage cost 17 points: 153.5K DPS, 22% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

The shield, and why it matters more than the grade sheet

Primal Thundercloud applied **Stormcloud Barrier 48 times**. Those shields absorbed **175,072,707** damage across 23,297 separate absorb events. Four more shields took another 35 M between them - Ice Bulwark on Melidrussa (10.7 M), Tempest Stormshield on Ryvati (10.3 M), Blaze of Glory (7.9 M), Ice Shield (6.5 M).

The clouds are a damage sink. They expire on their own, and AoE poured into that swarm accomplishes nothing - this is a known feature of that gauntlet and the number has been measured here before, at 136.7 M on a +14 on 2026-09-01. **Tonight it was worse: 175 M on a lower key.**

What is new, and what makes this actionable rather than just unfortunate: **Stormcloud Barrier is a Magic buff and Purge removes it.** That is not inference - Resto Shaman purged one, at 19:54:09, and the log records it. She purged exactly **one of forty-eight**, and cast Purge four times in the whole key.

Two fixes, in order of value. First and much larger: stop hitting the clouds. Kill the Tempest Channeler and High Channeler Ryvati and the clouds stop mattering. Second: the shields that do end up in front of you can be stripped, and right now they are not being.

The opening pull killed two people who had everything available

Pull 1, at 0:10. 24 enemies, 59,000,033 damage taken, 4:03 of fighting, 79% of casts kicked. It held, and it cost 30 seconds.

**Ret Paladin, dead at 1:13.** Took 2,174,674 over **14.3 seconds** - Crushing Smash 1,133,258, melee 793,458, Earthbound's Imprint 247,958. Received 524,504 in healing from Hyporock and Resto Shaman. Divine Shield had gone out 43.8 seconds earlier so it was genuinely on cooldown, and Divine Protection was 47.8 seconds into a 64-second recharge. But **Lay on Hands he had not cast all key**, and **Blessing of Protection likewise** - Forbearance had cleared 13.8 seconds before he died. Fourteen seconds is a long time to have a full heal on the bar.

**Hyporock, dead at 1:23.** Took 1,722,841 over 7.5 seconds, received 761,792 in healing from Resto Shaman. Same picture: Divine Protection 30.9 seconds into a 65-second cooldown and Divine Shield 58 seconds into a much longer one, but **Lay on Hands unused all key and Blessing of Protection unused**, with Forbearance clear for 27.9 seconds.

Both are recoverable and neither is a healer problem - Resto Shaman was throwing healing into both of them.

One distinction worth drawing, because the two are not the same fix. **Ret Paladin was killed mostly by Physical damage** - Crushing Smash plus 793,458 of melee - so Blessing of Protection would have removed the bulk of it outright, and Lay on Hands would have reset the clock. **Hyporock was killed entirely by Nature damage** (Excavating Blast and Earthbound's Imprint), which Blessing of Protection does not touch at all. For him the available answer was Lay on Hands and only Lay on Hands.

Player by player

**Doryhunky - B+, 84, his best of the night.** Mitigation 96 (99% uptime, 100% of worst windows), activity 95, and 38 interrupt stops against 35 expected. Utility 78 reads low only because he never pressed Imprison, which is situational crowd control and often correctly skipped.

**Resto Shaman - B, 80.** Throughput 95 - covered 87% of the 179.8 M that needed an outside heal - and dispel 100, five of five. Two things to look at: response 74, meaning she put back 45% of what landed in the party's worst windows, her weakest of the three keys she healed; and interrupts 35, from 9 stops against 22 expected, which is the same Wind Shear problem as Voidscar. Her last Wind Shear of the key went out at 16:40 of a 23:54 run.

**Hyporock - B, 80.** 198,822 damage, 115% of the other damage dealers' median. 25 stops against 18 expected. Holy Power overcap 23%. The death is the only real item.

**Ret Paladin - B, 79.** 192,211 damage, 28 stops against 18 expected - the most in the key. Holy Power overcap **14%, his best of the night and nine points better than Hyporock on the same spec.** Utility 0 is a genuine zero: no Blessing of Protection, no Blessing of Sacrifice, no Lay on Hands, no Cleanse Toxins all key. On a key where he died over fourteen seconds, that is the same finding twice.

**BM Hunter - C, 65.** 153,495 damage, 78% of the median, at 291 item level against 316-319 - close to what the gear predicts. No deaths this key, which is the improvement over Voidscar. Interrupts 61 (4 stops against 11 expected) and Focus overcap 18% are the two things to work on, and both are cheaper to fix than the gear.