Doryhunky
Casting or attacking 99% of your time alive in combat
Activity scored 96. A solid, even key lands near 75.
Mitigation 96 on 100% uptime and zero deaths. Nothing to fix in the tanking itself. Two things sit outside it. Pull 7 opened with the healer 69 yd behind and cost two deaths and the key. And the utility axis reads 0 of about 6 -- Darkness, Imprison and Sigil of Misery were never pressed across 23:35 of combat, in a key where Seed Shot got through 37 times.
Below your usual
72 is below your median of 76 over these 8 keys. Best: 86 on Voidscar Arena +15.
How the grade was built
◆ = 75, a solid key% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.
Your deaths
8 kicks of 34 landed on a cast somebody else had already stopped. A kick order agreed before the pull turns those into stops.