ARBITER
←MON 28 SEP 2026 · 17:54 · KEY 39 OF 190→

Temple of Sethraliss

+16
Abandoned 2:24 in32:00 timer4 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
No defensivetank died in a late Fang's Cheap ShotGuardian DruidLack of interruptsArrow Barrage channels not stoppedgroupTipHammer of Justice a Fang that arrives after Blinding Light

Blinding Light stopped 2 Fangs, but a third arrived late and the tank died inside its Cheap Shot.

The group opened Temple with the whole first area, and the last group to time Temple held the same opening without a death. Hyporock's Blinding Light caught the first 2 Shrouded Fangs, and neither cast Poisoned Cheap Shot. The third Fang came out of stealth after it and stunned Guardian Druid while the Stonefist hit them. Guardian Druid died inside the stun with their big defensives unused.

Hyporock's Intercession had the tank back up 3 s later, and the pull recovered. Two Sandswept Hunters then channelled Arrow Barrage on Hyporock at once and killed them. Arms Warrior died a second time to a Sandburst Arrow. The group left with 3 enemies from the pull still alive.

Written by Claude (Opus 5.5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS249.4K
HPS21.7K
Taken/s52.2K
Deaths1
iLvl325
M+3,426
Keep doing this

Blinding Light on the Fangs, and a fast res

Blinding Light caught the first 2 Fangs as they arrived, and neither opened on the tank. Intercession had Guardian Druid back up 3 s after they died.

Medium confidence
The one change

PRESSHammer of Justice

WHEN
On a Fang that comes out of stealth after Blinding Light is spent.
WHY
The third Fang appeared on Guardian Druid after Blinding Light was used, and its Cheap Shot landed 2.5 s later. You were within 8 yd of it for part of that window, and Hammer of Justice was never pressed all key.
PAYOFF
It stops the Cheap Shot before it lands. If one gets through, Cleanse Toxins removes the stun.
Last 8 keys in the archive

Below your usual

Murder Row +16: B 7878MR+16Kings' Rest +16: D+ 5858KR+16Kings' Rest +16: C+ 7272KR+16Murder Row +16: B 7777MR+16Den of Nalorakk +17: C- 6161DoN+17Temple of Sethraliss +16: B- 7373ToS+16Ruby Life Pools +16: B 7676RLP+16Temple of Sethraliss +16: F 3737ToS+16

37 is below your median of 72 over these 8 keys. Best: 78 on Murder Row +16.

How the grade was built

◆ = 75, a solid key
Survival72−5.0
1 death
Starts at 100. Each death takes points off.
Damage7342%
249.4K DPS, 5% below the other damage dealers · compared with this party
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts032%
0 stops, 2 expected · compared with this party
Casts you stopped, against how many your kick allowed.
Activity4426%
Casting or attacking 68% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility91not counted
3 uses, about 9 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
1:25 Arrow Barrage90.2Kfrom Sandswept Hunter
Nothing pressed
−6 s−4 s−2 sdeath
took 1.12Min 4.1 shealth at the start 90%before the last hit 3%healed 174.6K by Holy Priest, Guardian Druid

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
32:00 timerleft 3:15
0:008:0016:0024:0032:00

Where the 3:15 went

fighting 2:00death 1:00
Before the first pull0:01
Fighting2:00
Death penalty1:00
Out of combat, not walking0:14

4 deaths added 1:00 to the timer, 15 seconds each.

How it went

  1. 0:25CascadeGuardian Druid and Arms Warrior in 2 s, to Poisoned Cheap Shot and Melee. Guardian Druid went first.
  2. 1:25Hyporock to Arrow Barrage from Sandswept Hunter. No defensive pressed.
  3. 1:56Arms Warrior to Sandburst Arrow from Sandswept Hunter. No defensive pressed.
  4. 2:24The key was dropped 2:24 in, with 28:45 left on the timer.

What to change, biggest first

  1. Hyporock: Hammer of Justice a Fang that comes out of stealth after Blinding Light is spent, and Cleanse Toxins the tank if its Cheap Shot lands.
  2. Hyporock: Hammer of Justice the Sandswept Hunter channelling Arrow Barrage on you, and keep Divine Shield for that moment.
  3. Guardian Druid: press Survival Instincts as the Fangs and the Stonefist arrive, before a stun can land.
  4. Everyone: stun, disorient or kick a Fang within 2.5 s of it appearing, or its Cheap Shot lands.

What the group changes together

Blinding Light on the Fangs as they arrive is worth keeping. A Fang starts Poisoned Cheap Shot as it comes out of stealth, and a stun, disorient or kick in the next 2.5 s stops it. The one that stunned Guardian Druid appeared after Blinding Light had been used, and only damage landed on it during the cast. Arrow Barrage needs the other stuns and fears. Every one that hit a channelling hunter in this key ended the channel, so Shockwave, Psychic Scream and Hammer of Justice belong on the hunters.

The comp

The comp had everything this pull needed, including a poison cleanse and several stuns.

Kick board stops against expected

expected
Guardian Druid0 / 31 kick on stopped casts
Arcane Mage3 / 1
Arms Warrior3 / 1
Hyporock0 / 2
1 of the group's 7 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Lightning Bolt
1 of 8got through
Hit most of the party
Arrow Barrage
14%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Ground Pound
9%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.
Slither Strike
9%of all damage taken
Hit 4 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
Guardian DruidGuardianF30
KEEPHeld the pull after the res
CHANGEBig defensive before the Fangs land
Open the breakdown ↑
Holy PriestHoly PriestA96
KEEPHealed a very heavy pull
CHANGEGuardian Spirit on a stunned tank
Open the breakdown ↑
Arcane MageArcane MageB+81
KEEPDamage and kicks
CHANGEActivity cost 12 points: Casting or attacking 85% of your time alive in combat
Open the breakdown ↑
Arms WarriorArmsC65
KEEPStops and stuns
CHANGEStep off trembling arrows
Open the breakdown ↑
HyporockRet PaladinF37
KEEPBlinding Light on the Fangs, and a fast res
CHANGEHammer of Justice the late Fang
Open the breakdown ↑

Notes

Where the numbers need a second look

Where the Fangs are

Between the entrance and Adderis there are 5 Shrouded Fangs, in the same spots in the 09-26, 09-27 and 09-28 keys: 2 in the first pack (about 40 yd in), then 1 each at about 95, 140 and 175 yd. This key only reached the second. A Fang that reaches someone still in stealth lands Poisoned Cheap Shot 2.5 s later unless it is disoriented, stunned or kicked. Across the three keys that happened 8 times: 6 were stopped (Blinding Light 5, Counterspell 1) and 2 landed (the fourth Fang on a Guardian Druid on 09-27, the third on Guardian Druid here). Fangs the tank's AoE touched first (Death and Decay, Thrash) never cast it.

What the grader did not see

The dispel line reads 1 of 1 removed, but it misses the Poisoned Cheap Shot on Guardian Druid (Poison, applied 0:22), which ended with the death at 0:25 rather than being left up. Hyporock's 68% activity includes the run back after releasing at 1:25 and the last 12 s of the pull. Divine Shield went at 0:23 with Hyporock at 81% health, the third Temple running where it went early (09-22 on the ride back, 09-27 at 86% before Burrow). By 0:39 Lay on Hands, Divine Protection and the potion were spent too, and Hammer of Justice, ready and in range at 1:25, was never pressed.