Brewmaster Monk
Casting or attacking 99% of your time alive in combat
Activity scored 98. A solid, even key lands near 75.
**Outside your control.** That many Lashers hitting at once is more melee than any tank kit holds for long. Mistweaver Monk's Life Cocoon landed shortly before you died, and it wasn't enough. **Did well.** Shuffle was up 90% of pull 1 and 99% of pull 2 (counted from the log), which is the thing that matters most for a Brewmaster. Ignore the mitigation score; see the note at the bottom. Your Leg Sweeps and Ring of Peace came at useful moments. **Change.** Your big cooldowns all went out early in pull 1. Fortifying Brew went at 0:30 and Niuzao at 0:38. When the Lasher burst came at 1:20, only Celestial Infusion and Purifying Brew were left. Hold one of them for the back half of a big pull. The second change is the chain pull. Let the last pack die and let Mistweaver Monk drink before pulling the Belcher. Mistweaver Monk was nearly out of mana when it came. **Kicks.** You stopped 5 casts, where Arbiter expects about 12 from a tank in a key like this. Three of your kicks landed on a cast someone else had already stopped, or on nothing.
How the grade was built
◆ = 75, a solid key% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.
Your death
bars = hits · line = your health · red = the killing blow2 kicks of 7 landed on a cast somebody else had already stopped. A kick order agreed before the pull turns those into stops.