ARBITER
←SUN 11 OCT 2026 · 12:29 · KEY 4 OF 190→

Voidscar Arena

+17
Timed · +130:00 timer3 bosses killed3 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.
TipTaz'Rah: after Dark Bloom, step away from the orbs

Timed with a minute and a half to spare, and both Dark Bloom deaths were orbs that could have been dodged.

Timed, with about a minute and a half left on the clock. The first half matched the pace of the top groups on Raider.IO, and Atroxus died on their schedule. After him the group pulled one Brutalizer at a time and fought the big Siphoid swarm with a pack that had none. Four of the five Devour casts were stopped. The only deaths came from things that can be avoided. Orbs from Taz'Rah's Dark Bloom puddles killed Hyporock and then Arms Warrior, and the second Watchful Harrower's first swing killed Arms Warrior. Nobody needs to change much; dodging the orbs is the one fix.

Written by Claude (Opus 5.5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Retribution Paladin · DPS
DPS286.5K
HPS9,352
Taken/s38.0K
Deaths1
iLvl328
M+3,528
Parse62nd
Keep doing this

Defensives on the right hits

Seven of your Divine Protections went out before a real hit, your best rate yet (defensive_audit.py). Your bubble blocked a full Dark Bloom, and Lay on Hands saved Arms Warrior at Atroxus and the tank after it.

Best grade of the last 8 keys in the archive
High confidence
The one change

PRESSMovement

WHEN
When Taz'Rah's Dark Bloom goes off and the puddles start firing orbs
WHY
An orb hit you for 946k a few seconds after the main bloom, which your bubble had already blocked. Another orb nearly did the same to you in an earlier key.
PAYOFF
An orb kills a Ret from full health, and no button is fast enough once it lands.
Last 8 keys in the archive

Your best of the last 8

Den of Nalorakk +17: B- 7373DoN+17Voidscar Arena +17: C- 6464VA+17Voidscar Arena +17: D- 4848VA+17Voidscar Arena +17: C+ 7070VA+17Voidscar Arena +17: D+ 5959VA+17Voidscar Arena +17: C+ 6868VA+17Voidscar Arena +17: C 6464VA+17Voidscar Arena +17: B- 7575VA+17

75 is above your median of 66 over these 8 keys. It is the best of them.

How the grade was built

◆ = 75, a solid key
Survival72−5.0
1 death
Starts at 100. Each death takes points off.
Damage7942%
62th percentile of your spec on Warcraft Logs
Your damage, against your spec on Warcraft Logs when the key was uploaded, otherwise against this group.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts8032%
16 stops, 15 expected. 6 kicks on casts already stopped · compared with this party
Casts you stopped, against how many your kick allowed.
Activity8226%
Casting or attacking 95% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility98not counted
18 uses, about 23 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your death

bars = hits · line = your health · red = the killing blow
8:56 Dark Bloom945.6Kfrom Taz'Rah
Divine Shield
−15 s−10 s−5 sdeath
took 1.15Min 14.9 shealth at the start 63%before the last hit 81%healed 443.2K by Resto Druid
Divine Shield -9.3s

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
30:00 timertimed 28:31Taz'RahAtroxusCharonus
0:007:3015:0022:3030:00

Where the 28:31 went

fighting 25:56
Before the first pull0:01
Fighting25:56
Walking between pulls1:48
Death penalty0:45

3 deaths added 0:45 to the timer, 15 seconds each.

How it went

  1. 8:56Hyporock to Dark Bloom from Taz'Rah. Divine Shield in the window.
  2. 10:03Arms Warrior to Dark Bloom from Taz'Rah. No defensive pressed.
  3. 10:07Taz'Rah died after 3:03.
  4. 11:40Arms Warrior to Melee from Watchful Harrower. Lay on Hands from Hyporock in the window.
  5. 16:55Atroxus died after 3:04.
  6. 27:54Charonus died after 3:08.
  7. 27:55Timed with 1:29 to spare.

What to change, biggest first

  1. At Taz'Rah, after each Dark Bloom, step away from the orbs leaving the puddles
  2. Keep pulling one Brutalizer at a time after Atroxus
  3. Let the tank take the second Watchful Harrower before anyone stands in its path

What the group changes together

This is the shape to repeat. Raj'kess, the arena and Chitigoth were clean, and Atroxus died on top-group pace. Kicks were good all key, with most interruptible casts stopped. After Atroxus, one Brutalizer per pull, Siphoids with a pack that has no Brutalizer, and Devour stopped four times out of five. The only losses were Dark Bloom orbs and the second Harrower's arrival. The Harrower walks in late and swings at whoever is nearest its path, so let the tank meet it first.

Kick board stops against expected

expected
Veng DH22 / 305 kicks on stopped casts
Arms Warrior21 / 152 kicks on stopped casts
Ele Shaman13 / 184 kicks on stopped casts
Hyporock16 / 156 kicks on stopped casts
17 of the group's 78 kick presses landed on casts somebody had already stopped.

What the group left up

Casts that went off
Lava Bolt
10 of 41got through
Demoralizing Shout
2 of 12got through
Mending Void
1 of 12got through
Hit most of the party
Dreadbellow
9%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Unstable Singularity
6%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Toxic Aura
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Cosmic Crash
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Eaten by enemy shields
Brutal Slams
0.6%of the damage dealt
A normal key loses 0.4 to 2.5%.

What Each of You Takes Away

One thing to keep, one to change
Veng DHVeng DHB-73
KEEPOne Brutalizer at a time
CHANGEInterrupts cost 10 points: 22 stops, 30 expected. 5 kicks on casts already stopped
Open the breakdown ↑
Resto DruidResto DruidA99
KEEPNo healer deaths and the top grade
CHANGENothing cost points.
Open the breakdown ↑
Arms WarriorArmsB-76
KEEPDamage
CHANGEAfter Dark Bloom, step away from the orbs
Open the breakdown ↑
Ele ShamanEle ShamanB-75
KEEPTop damage, no deaths
CHANGEDamage cost 9 points: 62th percentile of your spec on Warcraft Logs
Open the breakdown ↑
HyporockRet PaladinB-75
KEEPDefensives on the right hits
CHANGEAfter Dark Bloom, step away from the orbs
Open the breakdown ↑

Notes

Where the numbers need a second look

What the single-target Dark Bloom is

Dark Bloom has two parts in the log. Spell 1300259 is the 4 s cast that hits everyone (33 of 41 casts hit all five, about 520k each at +16/+17). Spell 1300262 is instant and always hits exactly one player: 10 times in the archive, 451k to 975k, 3 of them deaths, 2 to 9 s after the main bloom. It is not tied to immunities: 8 of the 10 victims had taken the main hit normally. Method's guide says Dark Bloom makes the puddles shoot out orbs to avoid, so 1300262 is an orb hit. Hyporock bubbled the main bloom at 8:48; the orb came 7.3 s later, after the bubble ended.

Pace against top runs (Raider.IO)

Six timed +21 runs with logs pulled Atroxus at 12:35 to 13:05, killed him by 16:45, spent 6.9 to 8.9 min on the trash after him and pulled Charonus at 23:25 to 24:55. This key: Atroxus dead 16:55, 7.9 min of trash, Charonus pulled 24:46, so the same pace at 4 key levels lower. Every top run, and this one, had at most one Brutalizer per pull.