ARBITER
←FRI 28 AUG 2026 · 17:35 · KEY 148 OF 190→

Den of Nalorakk

+12
Timed · +13 bosses killed0 deathsTyrannicalFortifiedXal'atath's Guile
Timer · The time allowed for the key. Beat it to upgrade the keystone.Kick · An interrupt that stops a cast.Personal · A defensive cooldown that only protects you.Cascade · Several deaths within seconds of each other.Leaked cast · An enemy cast that could have been interrupted and went off.Overcap · Resource generated while already full, so it was lost.Tyrannical · Bosses have 25% more health and hit up to 15% harder.Fortified · Trash has 20% more health and hits up to 20% harder.Xal'atath's Guile · Every death takes 15 seconds off the timer.

A deathless +12 in 24:33, and the cleanest key in the 46 on record — the only thing either of the two regulars left on the table was 15% of the healer's Holy Power.

There is nothing to diagnose here, which is worth saying plainly rather than manufacturing a finding. Nobody died. The group stopped 85 of 101 interruptible casts, 84%. Every dispellable debuff that one dispeller could physically reach was cleansed — 28 of 28, out of 35 that landed, the other 7 having overlapped something already being cleansed.

This is the first of four keys on the night and the only deathless one. Hyporock's 87.9 is the sixth-best score he has posted across 46 archived keys; Doryhunky's 87.3 is squarely his normal.

The honest summary is that the two things below are what a very good key looks like when you go looking for faults in it. Neither is worth a change of behaviour on its own.

Written by Claude (Opus 5) from the combat log and the archive. The numbers come from the log, and the text can be wrong.
BREAKDOWN FOR

Hyporock

Holy Paladin · Healer
HPS92.2K
DPS19.7K
Taken/s21.2K
Deaths0
iLvl311
Keep doing this

Nothing reached a solid score this key

Every scored part of this grade landed under 75. The change beside this is where to start.

Where the most points went

Healing: −11 points

Healed 73% of the damage that needed an outside heal.

Measured. Nobody has written advice for this key yet.
Last 8 keys in the archive

Above your usual

Temple of Sethraliss +12: C 6767ToS+12Altar of Fangs +11: F 4848AoF+11Altar of Fangs +11: B- 7373AoF+11Altar of Fangs +11: C- 6262AoF+11Murder Row +11: B- 7373MR+11Altar of Fangs +12: B+ 8282AoF+12Ruby Life Pools +12: A 9191RLP+12Den of Nalorakk +12: B+ 8080DoN+12

80 is above your median of 73 over these 8 keys. Best: 91 on Ruby Life Pools +12.

How the grade was built

◆ = 75, a solid key
Survival100−0
No deaths
Starts at 100. Each death takes points off.
Healing6734%
Healed 73% of the damage that needed an outside heal
The share of the damage that needed an outside heal that you healed.
Response7425%
Healed back 44% of what landed in the party's worst moments
How much you healed back during the party's worst damage windows.
Mechanics100−0
No avoidable damage that others in your role dodged · compared with this party
Damage you took that players in your role avoided.
Interrupts—not scored
No interrupt on the bar.
Casts you stopped, against how many your kick allowed.
Dispels10016%
The party's number, not yours: the group removed 28 of the 28 one dispeller could reach, and you removed 21
Harmful effects removed, against what one dispeller could reach.
Activity9515%
Casting or attacking 95% of your time alive in combat
The share of your time alive in combat that you spent casting or attacking.
Utility8610%
39 uses, about 68 were available
How often you used your spec's utility buttons, like stuns and immunities.

% = its share of the grade. Survival and mechanics carry no share: they start at 100 and only take points off. "Not counted" parts are shown for context and do not move the grade.

Your deaths

No deaths this key.
Nothing to review here.

The Run

The same for everyone in the group

The whole key, on the timer

a pull, brighter = more damage takendeath penaltya death, in class colour
timed 24:34
0:006:0812:1618:2424:32

Where the 24:34 went

fighting 21:35
Before the first pull0:16
Fighting21:35
Walking between pulls2:42

How it went

Nobody died.
  1. 24:42Timed with — to spare.

What to change, biggest first

  1. Hyporock: 108 of 707 Holy Power wasted, 15%. Worth a glance at spender timing, but nothing in this key was lost because of it.
  2. Nothing else. This key does not need a change; it needs repeating.

Kick board stops against expected

expected
Doryhunky31 / 34
Ret Paladin25 / 17
Arcane Mage11 / 17
Balance Druid12 / 17

What the group left up

Casts that went off
Earth Bolt
8 of 31got through
Lightning Bolt
7 of 29got through
Healing Breeze
1 of 8got through
Debuffs left up
Toxic Spores
2.16M5 times, 54 s up
Could have been dispelled and was not.
Glacial Torment
3.14M1 time, 16 s up
Could have been dispelled and was not.
Cryo Surge
6.93M1 time, 7 s up
Could have been dispelled and was not.
Hit most of the party
Primal Echo
5%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Hearty Bellow
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Rumbling Ward
4%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.
Searing Magma
3%of all damage taken
Hit 5 of 5. Everyone took it, so nobody is charged.

What Each of You Takes Away

One thing to keep, one to change
DoryhunkyVeng DHB-74
KEEP2 uses, about 4 were available
CHANGEInterrupts cost 8 points: 31 stops, 34 expected
Open the breakdown ↑
HyporockHoly PaladinB+80
CHANGEHealing cost 11 points: Healed 73% of the damage that needed an outside heal
Open the breakdown ↑
Ret PaladinRet PaladinB79
KEEP25 stops, 17 expected
CHANGEDamage cost 13 points: 174.9K DPS, 9% below the other damage dealers
Open the breakdown ↑
Arcane MageArcane MageB76
KEEP204.9K DPS, 15% above the other damage dealers
CHANGEInterrupts cost 9 points: 11 stops, 17 expected
Open the breakdown ↑
Balance DruidBalanceB-76
KEEPCasting or attacking 96% of your time alive in combat
CHANGEDamage cost 11 points: 179.9K DPS, 5% below the other damage dealers
Open the breakdown ↑

Notes

Where the numbers need a second look

Hyporock: A- (87.9), and the one number with room in it

What the scores mean before the numbers:

  • Throughput 76. Of the 159,998,598 damage that needed an outside heal — the party's intake, minus what they self-healed, minus overkill — he covered 73%. The scale expects 73% at this level, so this is dead-on par, not a shortfall. 38% of what the party took never needed him at all.
  • Response 74. In the party's worst eight-second damage windows, he put back 44% of what landed. The band runs 18% to 54%.
  • Dispel 100, activity 98 (engaged 95% of the time he was alive and in combat), mechanics 100, survival 100.

The one item: he generated 707 Holy Power and wasted 108 of it, 15%. That is the highest-percentage waste of the two Nalorakk keys and it is the single most-repeated fault warning for all three Paladin specs. It is not costing him a grade anywhere — no axis reads it — but 108 Holy Power is roughly 21 unspent Light of Dawn casts across 24 minutes.

His utility score of 75 should be ignored, for reasons written up on the Temple of Sethraliss record: most of that denominator is Hammer of Justice priced as though it should be pressed on cooldown all key.

Doryhunky: A- (87.3), and why the damage axis says 44

Mitigation 99, mechanics 100, survival 100, activity 79 (engaged 95% of the time, against a tank band that starts at 82% and tops out at 99% — tanks are held to a higher bar here than anyone else).

Interrupts 79: 31 stops, made of 22 kicks and 9 crowd-control stops, against the 34 predicted for a tank who is in every pack from the first second. He was the single biggest source of stops in the group.

The damage axis reads 44 and it is the reason his letter is not higher. It is worth understanding rather than acting on. It measures his damage as a share of the party's average, banded so that 36% of the party average scores zero and 80% scores full marks. He came in at 55.5%.

That band was cut when this corpus was almost entirely him, in +2 to +9 keys, where his own median share was 0.670. It has not been re-cut since. See the Temple of Sethraliss record on this night for the full arc — briefly, his output has gone up 35% since 18 August while the damage dealers around him have gone up 72%, and the only two non-Death-Knight tanks measured at +11 or above sit at 0.554, which is his own median to three decimal places.

What the group left up

Small, and listed for completeness rather than as a problem:

  Earth Bolt        8 leaked of 31 started
  Lightning Bolt    7 leaked of 29
  Healing Breeze    1 leaked of 8

Damage that landed on all five, which no individual is charged for because a mistake everybody makes is invisible to a peer comparison:

  Primal Echo       11,741,201   4.8% of party intake
  Hearty Bellow     11,068,465   4.5%
  Rumbling Ward     10,076,015   4.1%
  Searing Magma      6,761,901   2.8%

The first three are Nalorakk's standard unavoidable raid damage. They are named here because a player who sees a spell as 5% of their intake and finds no mention of it assumes the tool missed it.